









We've documented 17 accessibility features for No Case Should Remain Unsolved, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and Play Without Hearing. Its accessibility is strongest in Visual and Reading but it also has features in Controls, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked No Case Should Remain Unsolved accessibility a year ago. It was re-examined by Ben Kendall and updated a year ago.
Accessibility Notes
Text, which is very important throughout the game, is high in contrast but less than 1/20th of screen height. There are speaker indicators throughout the game, with the caveat that some of those are ones you apply and therefore may be incorrect. Still, it's obvious which bits of dialogue are spoken by you and which bits are spoken by the person you're interviewing.
The game is high in contrast throughout, with the text being light in colour and the background being dark. You can click on a specific message, which makes all other messages become translucent to let you focus specifically on that message.
Game Details
Release Date: 17/01/2024, updated in 2024
Out Now: Mac, PC and Switch
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game, Narrative, Sequencing and Puzzle
Accessibility: 17 features
Components: 2D Side-On, Pixels and Text
Developer: Indie Somi (@Indie_Somi)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in No Case Should Remain Unsolved which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play No Case Should Remain Unsolved, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ord (6 Controls Features)
- I Am Dead (6 Controls Features)
- Duck Detective: The Secret Salami (5 Controls Features)
- Harmony's Odyssey (5 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in No Case Should Remain Unsolved which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to No Case Should Remain Unsolved, and offer accessibility features for Difficulty:
- Harmony's Odyssey (2 Difficulty Features)
- Duck Detective: The Secret Salami (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in No Case Should Remain Unsolved which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play No Case Should Remain Unsolved, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Duck Detective: The Secret Salami (6 Getting Started Features)
- LOK Digital (6 Getting Started Features)
- Gorogoa (6 Getting Started Features)
- These Robotic Hearts of Mine (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in No Case Should Remain Unsolved which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play No Case Should Remain Unsolved, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- I Am Dead (7 Reading Features)
- Duck Detective: The Secret Salami (6 Reading Features)
- LOK Digital (5 Reading Features)
- Harmony's Odyssey (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in No Case Should Remain Unsolved which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to No Case Should Remain Unsolved, and offer accessibility features for Navigation:
- Townframe (2 Navigation Features)
- Duck Detective: The Secret Salami (2 Navigation Features)
- LOK Digital (2 Navigation Features)
- Harmony's Odyssey (2 Navigation Features)
Visual
We've documented 6 accessibility features for Visual in No Case Should Remain Unsolved which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play No Case Should Remain Unsolved, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- LOK Digital (8 Visual Features)
- Ord (8 Visual Features)
- Harmony's Odyssey (7 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in No Case Should Remain Unsolved which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play No Case Should Remain Unsolved, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Harmony's Odyssey (3 Audio Features)
- I Am Dead (3 Audio Features)
- Townframe (2 Audio Features)
- LOK Digital (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall