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Video Game Accessibility Filters
Communication |
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Board Game Accessibility Filters
Diversity and Inclusion Filters
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This list aims to highlight games that off features that ease the cognitive load on the player in terms of managing interactions, gathering information, navigating the world and reducing distractions.As part of our Accessibility Report, this page lists games that have been flagged with some of the following accessibility:
Controls: How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Each game offers the following accessibility features and settings:
Motion: Games that can be played with different sorts of motion controllers.
Motion AimingButton Combinations: Specific button operation required to play
Holding Down Buttons Optional, Rapid Repeated Pressing Optional or No Simultaneous ButtonsController Vibration:
Informative VibrationDifficulty: How you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. Each game offers the following accessibility features and settings:
Difficulty Options:
Select Difficulty or Customise DifficultyGetting Started: What support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. Each game offers the following accessibility features and settings:
Assistance Getting Starting: These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Practice Area, Assistance With Controls, Reaction-Time Not Critical, Low Pressure or Adjust SpeedAssistance For Progressing: These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Boosts, Assisted Progress With Hints, Assisted Recall for Characters or Save Progress AnytimeReading: How much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. Each game offers the following accessibility features and settings:
Subtitles:
All Speech Subtitled (Or No Speech In Game)Voice Acted:
All Dialogue is Voice Acted (Or No Speech In Game)Navigation: How the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. Each game offers the following accessibility features and settings:
Clarity:
Large Clear Navigation or Clear Mission ObjectivesHead-Up Display:
Head-Up Display Navigation, Adjust Head-Up Display or Game MapVisual: How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. Each game offers the following accessibility features and settings:
Interactive Elements:
Outline Interactive ElementsAudio Cues for Visual Events:
Audio Cues for Visual EventsAudio: How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. Each game offers the following accessibility features and settings:
Audio Events:
Visual Cues for Audio Events
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