









We've documented 21 accessibility features for 428: Shibuya Scramble, including Large Subtitles, Large Text, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked 428: Shibuya Scramble accessibility 2 weeks ago.
Accessibility Notes
Lots of reading is needed throughout the game. The text is large and high in contrast. While there are no captions per se, text is presented as if in a book, with descriptive text explaining the context of the scene and dialogue in quotation marks, with the speaker stated if necessary, for example, '"I'm fine, thanks," Osawa said.'
As the game uses photography rather than rendered images, contrast is extremely variable, and is quite low inside menus, which also have moving elements in the background that cannot be disabled.
Game Details
Release Date: 04/12/2008, updated in 2018
Out Now: Android, PC, PS3, PS4, PSP, Wii and iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Narrative (Adventure, Brain Game and Communication)
Accessibility: 21 features
Components: 2D Side-On and Filmed
Developer: Spike Chunsoft E (@SpikeChunsoft_E)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in 428: Shibuya Scramble which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play 428: Shibuya Scramble, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Phoenix Wright Ace Attorney (10 Controls Features)
- Road 96 (8 Controls Features)
- As Dusk Falls (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in 428: Shibuya Scramble which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to 428: Shibuya Scramble, and offer accessibility features for Difficulty:
- Heavy Rain (2 Difficulty Features)
- Detroit: Become Human (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in 428: Shibuya Scramble which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play 428: Shibuya Scramble, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Paranormasight: The Seven Mysteries of Honjo (7 Getting Started Features)
- Heavy Rain (6 Getting Started Features)
- Doki Doki Literature Club (5 Getting Started Features)
- Closed Hands (5 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in 428: Shibuya Scramble which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play 428: Shibuya Scramble, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
- As Dusk Falls (7 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in 428: Shibuya Scramble which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play 428: Shibuya Scramble, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Road 96 (4 Navigation Features)
- Closed Hands (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in 428: Shibuya Scramble which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play 428: Shibuya Scramble, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Closed Hands (6 Visual Features)
- Doki Doki Literature Club (5 Visual Features)
- Return of the Obra Dinn (5 Visual Features)
- The Excavation of Hob's Barrow (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in 428: Shibuya Scramble which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play 428: Shibuya Scramble, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Goodbye Volcano High (3 Audio Features)
- The Excavation of Hob's Barrow (2 Audio Features)
- Paranormasight: The Seven Mysteries of Honjo (2 Audio Features)
- The Red Strings Club (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Wii
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall