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Abiotic
Factor
21 Accessibility Features

We've documented 21 accessibility features for Abiotic Factor, including Fully Voiced (Or No Speech), Custom Difficulty, Remap Buttons, Play Without Hearing and Directional Visual Cues. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio, Getting Started, Difficulty, Navigation and Communication to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Abiotic Factor is a survival adventure where you play a group of scientists trapped in a secret facility and must create a base of operations. With monsters and robots patrolling the corridors, you use office equipment and your scientific knowledge to fight and survive. It stands out for the unusual everyday setting where you must repurpose mundane items to help you.

Our accessibility examiner, Ben Kendall, first checked Abiotic Factor accessibility 9 months ago. It was re-examined by Ben Kendall and updated 9 months ago.

NotesAccessibility Notes

Both controller and mouse and keyboard inputs can be remapped. Some actions require you to hold down buttons. Combat requires you to have fast and precise reactions.

When creating a world, you are able to extensively customise the difficulty of the game through many different presets, which then cannot be changed once the world has been created. These range from the amount of damage friendly fire does to how quickly you gain experience to the durability of weapons.

Text is often somewhat small, and is not always high in contrast. You can turn on captioning for monsters that only have audio cues, with the captions telling you the direction from which the monster's sound is coming, which is useful for deaf/HOH players.

You can find map items for each area of the game, but there is no always accessible map of the entire game world. A UI element points towards the selected mission objective, but does not show the exact way to reach it. Some sections of the game are quite dark and low in contrast.

DetailsGame Details

Release Date: 02/05/2024

Out Now: PC

Skill Rating: 11+ year-olds

Players: 1 (6 online)

Genres: Adventure, Creative, Shooting (Action, Collecting, Simulation and Strategy)

Accessibility: 21 features

Components: 3D First-Person, Persistant World and Weather

Developer: Deep Field Games (@DeepFieldGames)

Costs: Purchase cost

 

ControlsControls

We've documented 6 accessibility features for Controls in Abiotic Factor which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.

 

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If you want to play Abiotic Factor, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Abiotic Factor which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

 

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If you want to play Abiotic Factor, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Abiotic Factor which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

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If you want to play Abiotic Factor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Abiotic Factor which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

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If you want to play Abiotic Factor, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Abiotic Factor which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

 

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If you want to play Abiotic Factor, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Abiotic Factor which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

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If you want to play Abiotic Factor, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 3 accessibility features for Audio in Abiotic Factor which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

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If you want to play Abiotic Factor, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

CommunicationCommunication

We've documented 1 accessibility feature for Communication in Abiotic Factor which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Voice Chat: Chat to other players on your team or friends list by speaking with headset.

 

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If you want to play Abiotic Factor, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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