









We've documented 26 accessibility features for Blue Prince, including No Quick Reactions, No Button Combos, No Repeated Pressing, No Holds and One Tap Targeted. Its accessibility is strongest in Controls and Navigation but it also has features in Getting Started, Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Blue Prince accessibility 9 weeks ago. It was re-examined by Andy Robertson and updated 6 weeks ago.
Accessibility Notes
There is little spoken dialogue in the game, but it is subtitled.
A directory of the rooms you have previously encountered and a record of your previous exploration are available to help with recall of the game elements. It is recommended within the game to get a notebook to track other details.
Motion-Sickness Effects: There are 2 settings on sliders that work together to customise first person perspective to your liking and tend to have an effect on motion sickness sensitivity. Look Sensitivity adjusts the camera pan speed and Field of View adjusts viewable area in front of the player (ranging from flat image directly ahead to a wide-angle fish-eye view.) High values in both results in high motion sickness effects, low values in both reduces it significantly.
As of 4/22/25, the Accessibility menu lists the following features as currently in development: Color Assist, Control Rebind, Widescreen Support
Game Details
Release Date: 10/04/2025
Out Now: PC, PS5 and Xbox X|S
Skill Rating: 12+ year-olds
Players: 1
Genres: Puzzle (Adventure, Narrative, Point-and-Click and Traversal)
Accessibility: 26 features
Components: 3D First-Person and Cartoon
Developer: Dogubomb (@Dogubomb)
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Blue Prince which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Blue Prince, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Outer Wilds (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Blue Prince which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Getting Started
We've documented 5 accessibility features for Getting Started in Blue Prince which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Reading
We've documented 2 accessibility features for Reading in Blue Prince which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Blue Prince, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Password Game (5 Reading Features)
- Samsara Room (5 Reading Features)
- The Talos Principle (5 Reading Features)
- Outer Wilds (4 Reading Features)
Navigation
We've documented 6 accessibility features for Navigation in Blue Prince which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Visual
We've documented 2 accessibility features for Visual in Blue Prince which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play Blue Prince, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The Password Game (7 Visual Features)
- The Talos Principle (6 Visual Features)
- Into The Restless Ruins (5 Visual Features)
- Samsara Room (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Blue Prince which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Blue Prince, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Into The Restless Ruins (2 Audio Features)
- The Talos Principle (2 Audio Features)
- Outer Wilds (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @growingupgamers