









We've documented 23 accessibility features for Coral Island, including Adjust Speed, No Quick Reactions, No Repeated Pressing, No Holds and Remap Buttons. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Coral Island accessibility 3 weeks ago.
Accessibility Notes
While subtitles tend to be high in contrast, they are less than 1/20th of screen height. The font can be adjusted to OpenDyslexic to make it more easily readable. Other text in the game, such as in menus, is less than 1/20th of screen height and low in contrast.
As the game is very open-ended, deciding what to do is up to you and specific objectives are kept to a minimum.
The game is not especially colour-reliant, and colourblind modes can be selected from the settings menu. At night, the game can become dark and somewhat low in contrast.
Game Details
Release Date: 14/11/2023
Out Now: PC, PS5 and Xbox X|S
Skill Rating: 8+ year-olds
Players: 1
Genres: Role-Play, Simulation (Adventure, Communication, Creative, Fighting and Narrative)
Accessibility: 23 features
Components: 2D Overhead, Day and Night, Grid and Weather
Developer: Stairway Games (@StairwayGames)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Coral Island which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Coral Island, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Wylde Flowers (13 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Coral Island which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Coral Island, and offer accessibility features for Difficulty:
- Mirthwood (2 Difficulty Features)
- Wylde Flowers (2 Difficulty Features)
- The Sims 4 (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Coral Island which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Coral Island, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Sims 4 (7 Getting Started Features)
- Animal Crossing: New Horizons (7 Getting Started Features)
- Animal Crossing: Wild World (6 Getting Started Features)
- Animal Crossing (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Coral Island which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Coral Island, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Wylde Flowers (7 Reading Features)
- Animal Crossing: New Leaf (6 Reading Features)
- Animal Crossing: City Folk (6 Reading Features)
- Apico (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Coral Island which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Coral Island, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- My Time At Portia (6 Navigation Features)
- Hello Kitty: Island Adventure (4 Navigation Features)
- The Sims 4 (4 Navigation Features)
- Mirthwood (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Coral Island which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Coral Island, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Moonglow Bay (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
- Animal Crossing: New Leaf (6 Visual Features)
- Animal Crossing: City Folk (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Coral Island which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Coral Island, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Moonglow Bay (3 Audio Features)
- The Sims 4 (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall