We've documented 26 accessibility features for Croquet Conundrum, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Getting Started and Visual but it also has features in Controls, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Croquet Conundrum accessibility 5 days ago.
Accessibility Notes
Game Details
Release Date: 01/09/2024
Out Now: PC and Web
Skill Rating: 8+ year-olds
Players: 1
Genres: Sequencing, Traversal (Brain Game and Puzzle)
Accessibility: 26 features
Components: 2D Side-On, Cartoon and Day and Night
Developer: Lummie Thief (@LummieThief)
Costs: Free
Controls
We've documented 5 accessibility features for Controls in Croquet Conundrum which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Croquet Conundrum, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Paper Trail (13 Controls Features)
- Arranger: A Role-Puzzling Adventure (9 Controls Features)
- Star Stuff (8 Controls Features)
- Rob Riches (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Croquet Conundrum which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Croquet Conundrum, and offer accessibility features for Difficulty:
- Rodocodo: Code Hour (2 Difficulty Features)
- Arranger: A Role-Puzzling Adventure (2 Difficulty Features)
- Sushi For Robots (2 Difficulty Features)
Getting Started
We've documented 8 accessibility features for Getting Started in Croquet Conundrum which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Croquet Conundrum, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Sushi For Robots (10 Getting Started Features)
- Star Stuff (9 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Croquet Conundrum which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Croquet Conundrum, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Paper Trail (7 Reading Features)
- Arranger: A Role-Puzzling Adventure (5 Reading Features)
- Kiri's Garden (5 Reading Features)
- Boo! (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Croquet Conundrum which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Croquet Conundrum, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Star Stuff (6 Navigation Features)
- Arranger: A Role-Puzzling Adventure (5 Navigation Features)
- Death Squared (4 Navigation Features)
- Ethereal (3 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Croquet Conundrum which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Croquet Conundrum, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Sushi For Robots (8 Visual Features)
- Star Stuff (8 Visual Features)
- Railbound (8 Visual Features)
- The Last Cube (8 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Croquet Conundrum which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Croquet Conundrum, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Sushi For Robots (3 Audio Features)
- Star Stuff (3 Audio Features)
- Paper Trail (3 Audio Features)
- Pup Champs (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson