









We've documented 15 accessibility features for Don't Trip!, including Play Without Hearing, Colour Blind Friendly, Audio Cues, Speaker Indicator and Fully Subtitled (Or No Speech). Its accessibility is strongest in Reading and Controls but it also has features in Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Don't Trip! accessibility 2 weeks ago.
Accessibility Notes
Text in menus is high in contrast but not large. No reading is needed during runs themselves. The game is generally of acceptable contrast, although there are some exceptions, as there are lots of floor and obstacle permutations possible. Some background elements have movement to them and can be distracting, and the screen is generally very busy. The constant swivelling of the screen back and forth may be disorienting to some players.
Game Details
Release Date: 28/11/2018
Out Now: iOS
Skill Rating: 6+ year-olds
Players: 1
Genres: Traversal (Action, Brain Game and Simulation)
Accessibility: 15 features
Components: 2D Overhead and Cartoon
Developer: Noodlecake Games (@NoodlecakeGames)
Costs: Free. In-Game Purchases, In-Game Pass and Advertising
Controls
We've documented 3 accessibility features for Controls in Don't Trip! which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures.
Motion
Games that can be played with different sorts of motion controllers.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a one-to-one motion for analogue sword or camera movement. It can also be a simple shake to trigger a one-off action. This is sometimes known as Waggle or Shake controls, as popularised by the Wii.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Don't Trip!, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Summer Catchers (8 Controls Features)
- Fall Guys: Ultimate Knockout (8 Controls Features)
- Getting Over It with Bennett Foddy (7 Controls Features)
- Crossy Road Castle (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Don't Trip! which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Don't Trip!, and offer accessibility features for Difficulty:
- Doodle Jump (2 Difficulty Features)
- Summer Catchers (2 Difficulty Features)
- Geometry Dash (1 Difficulty Feature)
- Super Mario Run (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Don't Trip! which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Don't Trip!, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Clumsy Rush (4 Getting Started Features)
- Summer Catchers (4 Getting Started Features)
- Crossy Road Castle (4 Getting Started Features)
- The Professional (3 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Don't Trip! which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Don't Trip!, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Professional (5 Reading Features)
- Summer Catchers (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Don't Trip! which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Don't Trip!, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Clumsy Rush (4 Navigation Features)
- Crossy Road Castle (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Don't Trip! which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Don't Trip!, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The Professional (7 Visual Features)
- Fingle (6 Visual Features)
- Jumpy Wall (6 Visual Features)
- QWOP (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Don't Trip! which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Don't Trip!, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Jetpack Joyride (3 Audio Features)
- The Professional (2 Audio Features)
- Temple Run 2 (2 Audio Features)
- Subway Surfers (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall