









We've documented 25 accessibility features for Final Fantasy VII Rebirth, including Fully Voiced (Or No Speech), Adjust Speed, Select Difficulty, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Getting Started, Difficulty, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Final Fantasy VII Rebirth accessibility 9 weeks ago.
Accessibility Notes
Text is high in contrast but less than 1/20th of screen height.
Some minigames depend on you being able to distinguish colour, so are not colourblind-friendly, but these can be avoided. There is motion blur in the game. You can disable screen shake, but some cutscenes are pre-rendered and so aren't affected by turning them off.
Game Details
Release Date: 29/02/2024, updated in 2025
Out Now: PC and PS5
Skill Rating: 11+ year-olds
Players: 1
Genres: Fighting, Role-Play (Adventure, Narrative and Traversal)
Accessibility: 25 features
Components: 3D Third-Person
Developer: Square Enix (@SquareEnix)
Costs: Purchase cost and Trade Items Outside Game
Controls
We've documented 7 accessibility features for Controls in Final Fantasy VII Rebirth which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ni no Kuni II: Revenant Kingdom (10 Controls Features)
- Nier: Automata (10 Controls Features)
- Dragon Age: The Veilguard (9 Controls Features)
- Baldur's Gate 3 (9 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Final Fantasy VII Rebirth which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Dragon Age: The Veilguard (3 Difficulty Features)
- Baldur's Gate 3 (3 Difficulty Features)
- Nier: Automata (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Final Fantasy VII Rebirth which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Baldur's Gate 3 (9 Getting Started Features)
- Hogwarts Legacy (8 Getting Started Features)
- Octopath Traveler II (5 Getting Started Features)
- Ni no Kuni: Wrath of the White Witch (5 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Final Fantasy VII Rebirth which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Baldur's Gate 3 (6 Reading Features)
- Final Fantasy VII Remake (6 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Final Fantasy VII Rebirth which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Baldur's Gate 3 (9 Navigation Features)
- Hogwarts Legacy (8 Navigation Features)
- Dragon Age: The Veilguard (7 Navigation Features)
- Ni no Kuni: Wrath of the White Witch (6 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Final Fantasy VII Rebirth which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Baldur's Gate 3 (6 Visual Features)
- Hogwarts Legacy (6 Visual Features)
- Dragon Age II (5 Visual Features)
- Monster Hunter Rise (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Final Fantasy VII Rebirth which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Final Fantasy VII Rebirth, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Hogwarts Legacy (4 Audio Features)
- Dragon Age: The Veilguard (3 Audio Features)
- Nier: Automata (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall