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Five Nights At
Freddy's:
Into The Pit
15 Accessibility Features

We've documented 15 accessibility features for Five Nights At Freddy's: Into The Pit, including Select Difficulty, Remap Buttons, Colour Blind Friendly, Audio Cues and Speaker Indicator. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Difficulty, Getting Started and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Five Nights at Freddy's: Into the Pit is a stealth adventure game where you must rescue your dad from a serial killer. By using a ball pit time machine, you go between the present and the past to gather items and clues, all while evading the killer, malfunctioning robots, and your own illusions. While it's a bizarre concept, the time-travelling ball pit enables novel problem-solving solutions as you use items from the past to help you in the present.

Our accessibility examiner, Ben Kendall, first checked Five Nights At Freddy's: Into The Pit accessibility 2 weeks ago.

NotesAccessibility Notes

At the start of the game, you can choose between two difficulty settings: Creepy and Frightening. These affect the aggression of the killer and the harder one, Frightening, reduces the number of hiding spots. When being chased, quick reactions are important. There are jump scares throughout.

Text is all high in contrast but much less than 1/20th of screen height, with no option to adjust the size. While there are mission objectives, part of the challenge is figuring out how to complete them, and as a result, they don't always make it clear what exactly to do (ie. which items to get from where).

The game is often dark and low in contrast, making some objects difficult to make out. This is compounded by the fact that many interactive objects are very small.

Sound is important to playing the game as it gives you an idea of where the killer is and the route you can take to avoid him.

DetailsGame Details

Release Date: 07/08/2024

Out Now: PC, PS4, PS5, Switch and Xbox X|S

Skill Rating: 10+ year-olds

Players: 1

Genres: Adventure, Stealth (Brain Game, Narrative and Traversal)

Accessibility: 15 features

Components: 2D Side-On and Pixels

Developer: Mega Cat Studios (@MegaCatStudios)

Costs: Purchase cost

 

ControlsControls

We've documented 4 accessibility features for Controls in Five Nights At Freddy's: Into The Pit which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

 

Similar Games With More Accessibility Features for Controls

If you want to play Five Nights At Freddy's: Into The Pit, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Five Nights At Freddy's: Into The Pit which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Five Nights At Freddy's: Into The Pit which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Five Nights At Freddy's: Into The Pit, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Five Nights At Freddy's: Into The Pit which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play Five Nights At Freddy's: Into The Pit, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Five Nights At Freddy's: Into The Pit which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Five Nights At Freddy's: Into The Pit, and offer accessibility features for Navigation:

VisualVisual

We've documented 4 accessibility features for Visual in Five Nights At Freddy's: Into The Pit which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Five Nights At Freddy's: Into The Pit, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Five Nights At Freddy's: Into The Pit which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

 

Similar Games With More Accessibility Features for Audio

If you want to play Five Nights At Freddy's: Into The Pit, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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