We've documented 16 accessibility features for Five Nights at Freddy's 2, including Fully Voiced (Or No Speech), No Button Combos, No Repeated Pressing, One Motion Targeted and Colour Blind Friendly. Its accessibility is strongest in Controls and Visual but it also has features in Reading and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Five Nights at Freddy's 2 accessibility 13 days ago. It was re-examined by Ben Kendall and updated 13 days ago.
Accessibility Notes
There are no subtitles or captions, and audio is essential to playing the game well. Text is high in contrast but not large, and occasionally unclear, as there are glitch effects on the screen. The game is generally brighter than the first, and you can use a light on the cameras to make things clearer.
Even more than the first game, audio is essential.
Game Details
Release Date: 10/11/2014, updated in 2020
Out Now: Android, PC, PS4, Switch, Xbox One and iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Point-and-Click, Simulation, Stealth (Brain Game, Narrative, Sequencing and Strategy)
Accessibility: 16 features
Components: 3D First-Person
Developer: FNAF Scott Games (@FNAF_ScottGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 5 accessibility features for Controls in Five Nights at Freddy's 2 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Five Nights at Freddy's 2, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Five Nights at Freddy's: Security Breach: Ruin (11 Controls Features)
- Backrooms: The Project (10 Controls Features)
- Five Nights at Freddy's: Security Breach (7 Controls Features)
- Five Nights at Freddy's 3 (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Five Nights at Freddy's 2 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Five Nights at Freddy's 2, and offer accessibility features for Difficulty:
- Five Nights At Freddy's: Into The Pit (1 Difficulty Feature)
- Tharsis (1 Difficulty Feature)
Getting Started
We haven’t documented any accessibility features for Getting Started in Five Nights at Freddy's 2 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Five Nights at Freddy's 2, and offer accessibility features for Getting Started:
- Green New Deal Simulator (6 Getting Started Features)
- Space Crew (4 Getting Started Features)
- Five Nights at Freddy's: Security Breach: Ruin (3 Getting Started Features)
- Iron Lung (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Five Nights at Freddy's 2 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Five Nights at Freddy's 2, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Five Nights at Freddy's: Security Breach (7 Reading Features)
- Five Nights at Freddy's: Security Breach: Ruin (5 Reading Features)
- Tharsis (5 Reading Features)
- Five Nights At Freddy's: Into The Pit (4 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Five Nights at Freddy's 2 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Visual
We've documented 5 accessibility features for Visual in Five Nights at Freddy's 2 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Five Nights at Freddy's 2, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Green New Deal Simulator (6 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Five Nights at Freddy's 2 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Five Nights at Freddy's 2, and offer accessibility features for Audio:
- Five Nights at Freddy's: Security Breach: Ruin (2 Audio Features)
- Tharsis (2 Audio Features)
- FTL: Faster Than Light (2 Audio Features)
- Five Nights At Freddy's: Into The Pit (1 Audio Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall