We've documented 14 accessibility features for Five Nights at Freddy's 4, including No Button Combos, No Repeated Pressing, One Motion Targeted, Colour Blind Friendly and Directional Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Reading and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Five Nights at Freddy's 4 accessibility 13 days ago.
Accessibility Notes
This is the first game with dialogue in the minigame sections. This is presented as coloured text, with the colour specific to the speaker. Some text is high in contrast, but other text, such as the time and menus, is low in contrast, and less than 1/20th of screen height. The game is pitch black in many areas and relies on sound alone. However, as there is no narration of tutorials, visuals are still needed to understand how to play.
Game Details
Release Date: 23/07/2015, updated in 2019
Out Now: Android, PC, PS4, Switch, Xbox One and iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game, Simulation, Stealth (Narrative, Point-and-Click, Sequencing, Strategy and Traversal)
Accessibility: 14 features
Components: 3D First-Person
Developer: FNAF Scott Games (@FNAF_ScottGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Five Nights at Freddy's 4 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Five Nights at Freddy's 4, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Five Nights at Freddy's: Security Breach: Ruin (11 Controls Features)
- Five Nights at Freddy's: Security Breach (7 Controls Features)
- Five Nights at Freddy's 3 (6 Controls Features)
- Rescue: Under Pressure (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Five Nights at Freddy's 4 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Five Nights at Freddy's 4, and offer accessibility features for Difficulty:
- Blind Drive (2 Difficulty Features)
- Five Nights At Freddy's: Into The Pit (1 Difficulty Feature)
- Ear Hockey (1 Difficulty Feature)
Getting Started
We haven’t documented any accessibility features for Getting Started in Five Nights at Freddy's 4 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Five Nights at Freddy's 4, and offer accessibility features for Getting Started:
- Rescue: Under Pressure (5 Getting Started Features)
- Five Nights at Freddy's: Security Breach: Ruin (3 Getting Started Features)
- Iron Lung (3 Getting Started Features)
- Blind Drive (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Five Nights at Freddy's 4 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Five Nights at Freddy's 4, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Five Nights at Freddy's: Security Breach (7 Reading Features)
- Blind Drive (6 Reading Features)
- Five Nights at Freddy's: Security Breach: Ruin (5 Reading Features)
- Year Walk (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Five Nights at Freddy's 4 which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play Five Nights at Freddy's 4, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Rescue: Under Pressure (5 Navigation Features)
- Five Nights at Freddy's 3 (3 Navigation Features)
- Five Nights at Freddy's 2 (3 Navigation Features)
- Five Nights at Freddy's: Security Breach: Ruin (3 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Five Nights at Freddy's 4 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Five Nights at Freddy's 4, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rescue: Under Pressure (10 Visual Features)
- Ear Hockey (8 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Five Nights at Freddy's 4 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Five Nights at Freddy's 4, and offer accessibility features for Audio:
- Blind Drive (3 Audio Features)
- Five Nights at Freddy's: Security Breach: Ruin (2 Audio Features)
- Five Nights At Freddy's: Into The Pit (1 Audio Feature)
- Iron Lung (1 Audio Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall