









We've documented 20 accessibility features for Gnosia, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Gnosia accessibility 5 weeks ago. It was re-examined by Ben Kendall and updated 5 weeks ago.
Accessibility Notes
The game is very difficult, especially at first, as you're still getting used to each character. You need to pay close attention to each person's style of speaking and notice any deviations from it. Taking notes can be helpful for remembering everything you learn.
Subtitles are high in contrast but less than 1/20th of screen height. Other UI text can be lower in contrast, such as white text in a thin font against a light grey background.
There is no movement, so navigation through space isn't present. Overall objectives are always clear, but the challenge of the game is figuring out how to do them, which can be intentionally difficult.
There is no autosave, and the game only saves at set points, so you can lose some progress.
Game Details
Release Date: 04/03/2021, updated in 2023
Out Now: PC, PS4, PS5, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game (Communication, Narrative and Role-Play)
Accessibility: 20 features
Components: 2D Side-On and Cartoon
Developer: Cotori Globule (@CotoriGlobule)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Gnosia which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Gnosia, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Outer Wilds (12 Controls Features)
- The Sexy Brutale (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Gnosia which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Gnosia, and offer accessibility features for Difficulty:
- The Murder of Sonic the Hedgehog (2 Difficulty Features)
- Among Us (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Gnosia which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Gnosia, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- The Sexy Brutale (6 Getting Started Features)
- The Murder of Sonic the Hedgehog (5 Getting Started Features)
- 428: Shibuya Scramble (4 Getting Started Features)
- Outer Wilds (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Gnosia which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Gnosia, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- 428: Shibuya Scramble (6 Reading Features)
- Pentiment (6 Reading Features)
- Crime Or Punishment (5 Reading Features)
- The Murder of Sonic the Hedgehog (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Gnosia which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Gnosia, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Sexy Brutale (6 Navigation Features)
- Outer Wilds (6 Navigation Features)
- Among Us (3 Navigation Features)
- 428: Shibuya Scramble (2 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Gnosia which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Gnosia, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- The Sexy Brutale (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Gnosia which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Gnosia, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- The Sexy Brutale (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall