We've documented 31 accessibility features for Harry Potter: Quidditch Champions, including Fully Voiced (Or No Speech), Control Assists, No Holds, Remap Buttons and Play Without Hearing. Its accessibility is strongest in Controls and Communication but it also has features in Reading, Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Harry Potter: Quidditch Champions accessibility 7 days ago.
Accessibility Notes
All text is high in contrast, but often less than 1/20th of screen height. Some dialogue has speaker indicators, but not all. While the pitch is fairly small, visual navigation indicators (ie. UI elements that indicate the location of the goal and other players) are quite small, and can be low in contrast.
Players on your team and opponents can be outlined, in different colours, and the width of this outline can be adjusted in the settings. There are full-screen flashes in the game when a goal is scored. A depth-of-field effect is applied in cutscenes.
Game Details
Release Date: 03/09/2024
Out Now: PC, PS4, PS5, Xbox One and Xbox X|S
Skill Rating: 10+ year-olds
Players: 6 online
Genres: Action, Sports, Traversal (Communication and Simulation)
Accessibility: 31 features
Components: 3D Third-Person
Developer: Unbroken Studios (@UnbrokenStudios)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 10 accessibility features for Controls in Harry Potter: Quidditch Champions which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Rocket League (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Harry Potter: Quidditch Champions which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Harry Potter: Quidditch Champions, and offer accessibility features for Difficulty:
- EA Sports FC 24 (3 Difficulty Features)
- Mario Strikers Battle League (2 Difficulty Features)
- Mario Kart 8 Deluxe (2 Difficulty Features)
- Rocket League (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Harry Potter: Quidditch Champions which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Mario Kart 8 Deluxe (6 Getting Started Features)
- EA Sports FC 24 (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Harry Potter: Quidditch Champions which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
- Knockout City (5 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Harry Potter: Quidditch Champions which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Similar Games With More Accessibility Features for Navigation
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
- EA Sports FC 24 (5 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Harry Potter: Quidditch Champions which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Narration for Visual Elements
This is the audible narration of in-game text. Sometimes talk about as Text To Speech, although it may include the narration of no-textual elements. This is different to Text To Voice, which provides player-player textual communication audibly.
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Rocket League (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Harry Potter: Quidditch Champions which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Harry Potter: Quidditch Champions, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Mario Kart 8 Deluxe (3 Audio Features)
Communication
We've documented 5 accessibility features for Communication in Harry Potter: Quidditch Champions which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Online Communication Assistance
Ping Communication: Send quick preset messages to teammates as safer alternative to open communication.
Text-to-speech: Convert text messages from other players to voiced messages. Game converts text typed by the player into synthesized audio that's read aloud to all other players in the voice channel. This feature allows players who can't speak verbally to have their thoughts expressed aloud to the rest of the players in their party.
Speech-to-text: Convert voice from other players to text messages. Transcribes incoming speech from other players into text onscreen in real time. Players who can't hear voice chat can read what other players have said aloud on their screen.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall