









We've documented 17 accessibility features for McPixel 3, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked McPixel 3 accessibility 2 weeks ago.
Accessibility Notes
There is no text in the game aside from simple menus. Text here is large and high in contrast, although still somewhat difficult to read due to the pixellated font.
The stages are 2D and fit on the screen in their entirety, all at once, so navigation is not necessary. You can press a button to reveal every interactable object present at that time. The visibility of these indicators is generally good, although against some backgrounds, they can be a little hard to spot.
There are frequent distracting visual effects on the screen, including flashes. Some actions do not have corresponding sound effects. Some elements in stages are distinguished by colour alone, with no colour settings available.
Game Details
Release Date: 14/11/2022, updated in 2023
Out Now: Android, Mac, PC, PS4, PS5, Switch, Xbox One and iOS
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game, Point-and-Click (Adventure and Puzzle)
Accessibility: 17 features
Components: 2D Side-On and Pixels
Developer: Sosowski (@Sosowski)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in McPixel 3 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play McPixel 3, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Sensorium (12 Controls Features)
- Untitled Goose Game (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in McPixel 3 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to McPixel 3, and offer accessibility features for Difficulty:
- Duck Detective: The Secret Salami (1 Difficulty Feature)
- Return to Monkey Island (1 Difficulty Feature)
- Lair Of The Clockwork God (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in McPixel 3 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Similar Games With More Accessibility Features for Getting Started
If you want to play McPixel 3, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Röki (7 Getting Started Features)
- Duck Detective: The Secret Salami (6 Getting Started Features)
- Return to Monkey Island (5 Getting Started Features)
- Samsara Room (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in McPixel 3 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play McPixel 3, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Return to Monkey Island (7 Reading Features)
- Röki (7 Reading Features)
- Duck Detective: The Secret Salami (6 Reading Features)
- Bugsnax (6 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in McPixel 3 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to McPixel 3, and offer accessibility features for Navigation:
- Bugsnax (3 Navigation Features)
- Duck Detective: The Secret Salami (2 Navigation Features)
- Return to Monkey Island (2 Navigation Features)
- Where is Cat? (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in McPixel 3 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play McPixel 3, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The White Door (8 Visual Features)
- Röki (8 Visual Features)
- Untitled Goose Game (6 Visual Features)
- Return to Monkey Island (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in McPixel 3 which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play McPixel 3, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Röki (3 Audio Features)
- Bugsnax (3 Audio Features)
- Untitled Goose Game (3 Audio Features)
- The Procession to Calvary (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall