









We've documented 17 accessibility features for Mirthwood, including Low Pressure, Select Difficulty, Play Without Hearing, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Reading and Visual but it also has features in Navigation, Difficulty, Getting Started, Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Mirthwood accessibility 3 weeks ago.
Accessibility Notes
Text can often be low in contrast and much of it is also very small, with no option to adjust. The visuals themselves are also often dark and low in contrast, especially at night or in larger structures.
The game is very open-ended, so figuring out what to do next is often up to you with little guidance from the game.
Game Details
Release Date: 06/11/2024
Out Now: PC
Skill Rating: 7+ year-olds
Players: 1
Genres: Role-Play, Simulation (Adventure, Communication, Creative, Fighting and Narrative)
Accessibility: 17 features
Components: 2D Overhead, Cards, Day and Night and Open World
Developer: Bad Ridge Games (@Bad_Ridge_Games)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Mirthwood which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Similar Games With More Accessibility Features for Controls
If you want to play Mirthwood, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Final Profit: A Shop RPG (13 Controls Features)
- Moonlighter (13 Controls Features)
- Coral Island (9 Controls Features)
- Stardew Valley (9 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Mirthwood which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Getting Started
We've documented 2 accessibility features for Getting Started in Mirthwood which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Mirthwood, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Final Profit: A Shop RPG (9 Getting Started Features)
- Garden Story (7 Getting Started Features)
- Apico (6 Getting Started Features)
- Graveyard Keeper (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Mirthwood which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Mirthwood, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Apico (6 Reading Features)
- Final Profit: A Shop RPG (5 Reading Features)
- Garden Story (5 Reading Features)
- Stardew Valley (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Mirthwood which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Mirthwood, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Moonlighter (6 Navigation Features)
- Hello Kitty: Island Adventure (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Mirthwood which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Mirthwood, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Roots of Pacha (5 Visual Features)
- Apico (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Mirthwood which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Mirthwood, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Coral Island (2 Audio Features)
- Final Profit: A Shop RPG (2 Audio Features)
- Roots of Pacha (2 Audio Features)
- Sun Haven (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall