









We've documented 20 accessibility features for Mouthwashing, including Large Subtitles, Large Text, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Mouthwashing accessibility 3 months ago.
Accessibility Notes
All text, including subtitles, is high in contrast and 1/20th of screen height by default. There are flashes and other disorienting effects that cannot be disabled. Additionally, the game is often very dark and poor in contrast, with objects being difficult to distinguish.
Game Details
Release Date: 26/09/2024
Out Now: PC
Skill Rating: 12+ year-olds
Players: 1
Genres: Brain Game, Narrative (Communication, Puzzle and Traversal)
Accessibility: 20 features
Components: 3D First-Person
Developer: Wrong Organ (@Wrong_Organ)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Mouthwashing which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Mouthwashing, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Alan Wake 2 (13 Controls Features)
- Backrooms: The Project (10 Controls Features)
- Alien: Isolation (9 Controls Features)
- Hellblade: Senua's Sacrifice (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Mouthwashing which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Mouthwashing, and offer accessibility features for Difficulty:
- Alan Wake 2 (3 Difficulty Features)
- Alien: Isolation (2 Difficulty Features)
- Hellblade: Senua's Sacrifice (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Mouthwashing which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Mouthwashing, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Alan Wake 2 (5 Getting Started Features)
- Doki Doki Literature Club (5 Getting Started Features)
- Inscryption (4 Getting Started Features)
- Hellblade: Senua's Sacrifice (4 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Mouthwashing which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Navigation
We've documented 1 accessibility feature for Navigation in Mouthwashing which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Mouthwashing, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Alan Wake 2 (5 Navigation Features)
- Iron Lung (3 Navigation Features)
- Inscryption (3 Navigation Features)
- A Dark Room (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Mouthwashing which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Mouthwashing, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Dark Room (7 Visual Features)
- Gnosia (5 Visual Features)
- Inscryption (5 Visual Features)
- Doki Doki Literature Club (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Mouthwashing which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall