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Pine:
A Story of Loss

Our accessibility experts are yet to assess Pine: A Story of Loss. If you'd like to suggest accessibility features we should record for Pine: A Story of Loss, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.Pine: A Story of Loss is a narrative puzzle game about a woodworker coming to terms with losing his wife. Play involves taking on simple chores like organising produce, tidying the kitchen and collecting wood for winter. It stands out for how these simple tasks bring you into the mind of the woodworker and are punctuated with memories of his wife.

DetailsGame Details

Release Date: 13/12/2024

Coming Soon: Android, Mac, PC, Switch and iOS

Skill Rating: 7+ year-olds

Players: 1

Genres: Narrative, Sequencing (Communication, Puzzle and Rhythm)

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Side-On and Cartoon

Developer: Made Up Games BK (@MadeUpGamesBK)

Costs: Free

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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