









We've documented 20 accessibility features for Sluggish, including No Button Combos, No Repeated Pressing, No Holds, Play Without Hearing and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Sluggish accessibility 3 weeks ago. It was re-examined by Andy Robertson and updated 3 weeks ago.
Accessibility Notes
Both sticks offer the same control of the character, so you don't need to swap. You can access a how-to-play tutorial and controls at any time. Screen shake occurs only during one cut scene.
Game Details
Release Date: Coming soon
Coming Soon: PC
Skill Rating: 8+ year-olds
Players: 1
Genres: Platform (Action and Adventure)
Accessibility: 20 features
Components: 2D Side-On and Pixels
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Sluggish which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Sluggish, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Ynglet (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sluggish which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sluggish, and offer accessibility features for Difficulty:
- Ynglet (3 Difficulty Features)
- Doodle Jump (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Sluggish which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sluggish, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
- PJ Masks: Heroes of the Night (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Sluggish which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Sluggish, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- PJ Masks: Heroes of the Night (6 Reading Features)
- Ender Lilies: Quietus of the Knights (5 Reading Features)
- Getting Over It with Bennett Foddy (4 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Sluggish which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Sluggish, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
- PJ Masks: Heroes of the Night (5 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Sluggish which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Sluggish, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Spitkiss (8 Visual Features)
- PJ Masks: Heroes of the Night (6 Visual Features)
- Jumpy Wall (6 Visual Features)
- Super Meat Boy (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Sluggish which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Sluggish, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- PixelJunk Eden (4 Audio Features)
- Super Meat Boy (2 Audio Features)
- PJ Masks: Heroes of the Night (2 Audio Features)
- Ender Lilies: Quietus of the Knights (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson