









We've documented 17 accessibility features for Splasher, including Fully Voiced (Or No Speech), Low Pressure, No Repeated Pressing, Play Without Hearing and Fully Subtitled (Or No Speech). Its accessibility is strongest in Reading and Controls but it also has features in Navigation, Visual, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Splasher accessibility 12 months ago.
Accessibility Notes
There is no speech in the game, nor is there any text during gameplay. Text in menus is high in contrast, although less than 1/20th of screen height.
The levels are played on a 2D plane and are broadly very linear, with the exit being on the right-hand side of the stage, so navigation is generally straightforward, and the objective, while not explicitly stated, is obvious (reach the end of the level).
Being able to distinguish between the blue water, green poison, red stickink, and yellow bouncink is incredibly important and is done only by colour, which is important to note for colourblind players.
Game Details
Release Date: 07/02/2017, updated in 2017
Out Now: Mac, PC, PS4, Switch and Xbox One
Skill Rating: 9+ year-olds
Players: 1
Genres: Action, Platform, Traversal (Puzzle and Shooting)
Accessibility: 17 features
Components: 2D Side-On and Cartoon
Developer: Splash Team Devs (@SplashTeamDevs)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Splasher which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Splasher, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Chicory: A Colorful Tale (12 Controls Features)
- Celeste (10 Controls Features)
- Tales Of Kenzera: Zau (9 Controls Features)
- Ori and the Will of the Wisps (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Splasher which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Splasher, and offer accessibility features for Difficulty:
- Disney Illusion Island (3 Difficulty Features)
- Chained Together (2 Difficulty Features)
- Tales Of Kenzera: Zau (2 Difficulty Features)
- Tiny Thor (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Splasher which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Splasher, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Disney Illusion Island (7 Getting Started Features)
- Chicory: A Colorful Tale (7 Getting Started Features)
- Celeste (7 Getting Started Features)
- Mr Sun's Hatbox (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Splasher which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Splasher, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Disney Illusion Island (6 Reading Features)
- Metroid Dread (6 Reading Features)
- Tales Of Kenzera: Zau (5 Reading Features)
- Super Mario Bros Wonder (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Splasher which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Splasher, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Chicory: A Colorful Tale (5 Navigation Features)
- Metroid Dread (4 Navigation Features)
- Celeste (4 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Splasher which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Splasher, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Chicory: A Colorful Tale (7 Visual Features)
- Tales Of Kenzera: Zau (5 Visual Features)
- Super Meat Boy (5 Visual Features)
- Mr Sun's Hatbox (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Splasher which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Splasher, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Disney Illusion Island (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall