









We've documented 18 accessibility features for The House In Fata Morgana, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked The House In Fata Morgana accessibility 9 weeks ago.
Accessibility Notes
There is no navigation, or gameplay other than reading or selecting a choice to proceed.
Some of the illustrations can be quite dark, but they are not needed to play the game.
Game Details
Release Date: 13/05/2016, updated in 2021
Out Now: PC, PS Vita, PS4, Switch and iOS
Skill Rating: 14+ year-olds
Players: 1
Genres: Narrative (Adventure and Communication)
Accessibility: 18 features
Components: 2D Side-On and Cartoon
Developer: Novect En (@Novect_En)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in The House In Fata Morgana which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play The House In Fata Morgana, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Outer Wilds (12 Controls Features)
- Phoenix Wright Ace Attorney (10 Controls Features)
- Gnosia (7 Controls Features)
- Upheaval (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The House In Fata Morgana which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The House In Fata Morgana, and offer accessibility features for Difficulty:
- Upheaval (1 Difficulty Feature)
- Roadwarden (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in The House In Fata Morgana which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play The House In Fata Morgana, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Paranormasight: The Seven Mysteries of Honjo (7 Getting Started Features)
- Letters: A Written Adventure (7 Getting Started Features)
- Adventures With Anxiety (7 Getting Started Features)
- Upheaval (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in The House In Fata Morgana which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play The House In Fata Morgana, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Mouthwashing (6 Reading Features)
- Pentiment (6 Reading Features)
- Adventures With Anxiety (6 Reading Features)
- Goodbye Volcano High (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in The House In Fata Morgana which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play The House In Fata Morgana, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Outer Wilds (6 Navigation Features)
- Roadwarden (3 Navigation Features)
- Disco Elysium (3 Navigation Features)
- Goodbye Volcano High (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in The House In Fata Morgana which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play The House In Fata Morgana, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Upheaval (7 Visual Features)
- Coffee Talk (7 Visual Features)
- Bury Me My Love (7 Visual Features)
- Letters: A Written Adventure (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in The House In Fata Morgana which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play The House In Fata Morgana, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Roadwarden (3 Audio Features)
- Goodbye Volcano High (3 Audio Features)
- Bury Me My Love (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall