We've documented 23 accessibility features for Tinkerlands, including Low Pressure, Select Difficulty, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio, Difficulty and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Tinkerlands accessibility 4 weeks ago.
Accessibility Notes
There are two difficulty options available: Normal and Hard. Hard difficulty increases enemy health and makes you lose money when you die. During fights, quick reactions are needed, but holds and rapid presses aren't.
Text is all high in contrast but not large. Some subtitles appear in speech bubbles that only appear for a limited (and fairly short) time, with no way to review what was said.
There are objectives, but it's not always clear how you should achieve them. The in-game map only shows areas you've already been to but can be used to guide you back home. Objectives and points of interest are not highlighted on the map.
Some interactive elements are very small. At night, the game gets very dark and the contrast is extremely low between different objects in areas not lit up.
Game Details
Release Date: Coming soon
Coming Soon: PC
Skill Rating: 9+ year-olds
Players: 1 (4 online)
Genres: Creative, Fighting (Adventure, Collecting, Communication, Simulation and World Building)
Accessibility: 23 features
Components: 2D Overhead, Day and Night, Grid, Open World and Pixels
Developer: Play Tinkerlands (@PlayTinkerlands)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Tinkerlands which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Tinkerlands, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Craftopia (11 Controls Features)
- Astroneer (10 Controls Features)
- Stardew Valley (9 Controls Features)
- Dysmantle (8 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Tinkerlands which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Tinkerlands, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Getting Started
We've documented 4 accessibility features for Getting Started in Tinkerlands which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Tinkerlands, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Apico (6 Getting Started Features)
- Cozy Grove (6 Getting Started Features)
- Dysmantle (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Tinkerlands which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Tinkerlands, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Apico (6 Reading Features)
- Stardew Valley (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Tinkerlands which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Tinkerlands, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Rotwood (5 Navigation Features)
- Seabeard (5 Navigation Features)
- Dysmantle (4 Navigation Features)
- Roots of Pacha (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Tinkerlands which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Tinkerlands, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rotwood (6 Visual Features)
- Terraria (6 Visual Features)
- Roots of Pacha (5 Visual Features)
- Apico (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Tinkerlands which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Communication
We haven’t documented any accessibility features for Communication in Tinkerlands which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Tinkerlands, and offer accessibility features for Communication:
- Sun Haven (1 Communication Feature)
- Stardew Valley (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall