









We've documented 22 accessibility features for Tron: Identity, including Guaranteed Progress, Adjust Speed, Low Pressure, No Quick Reactions and No Button Combos. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading, Navigation, Audio and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Tron: Identity accessibility 3 weeks ago.
Accessibility Notes
You can view a log of your conversations from the menu, as well as receive narrative details about the characters and places you visit.
Text, including subtitles (but excluding credits), is high in contrast, but less than 1/20th of screen height, even on the largest UI setting. You can choose whether subtitles continue automatically or after a button input, as well as the speed with which the text appears.
There is no fail state; regardless of your choices, you will always reach an ending, although the ending you get will differ based on your decisions. As such, your objective is always clear - read the story and make a choice when necessary. The only times you can get stuck are in the matching minigames, although there still isn't a fail state.
While there are high contrast elements within the image, much of it is quite dark, and distinguishing between characters can at times be difficult. Some backgrounds have moving elements, such as rain, that cannot be disabled. There is significant depth of field throughout the game.
Game Details
Release Date: 11/04/2023
Out Now: Mac, PC and Switch
Skill Rating: 9+ year-olds
Players: 1
Genres: Narrative (Brain Game and Communication)
Accessibility: 22 features
Components: 2D Side-On
Developer: Bithell Games (@BithellGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Tron: Identity which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Tron: Identity, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Echo (10 Controls Features)
- Road 96 (8 Controls Features)
- Paranormasight: The Seven Mysteries of Honjo (6 Controls Features)
- Wayward Strand (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Tron: Identity which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Tron: Identity, and offer accessibility features for Difficulty:
- Betrayal at Club Low (2 Difficulty Features)
- Echo (1 Difficulty Feature)
Getting Started
We've documented 7 accessibility features for Getting Started in Tron: Identity which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Recall for Characters: The game provides reminders about character identity during play. This includes pop-up images and bios for character who is speaking.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Reading
We've documented 4 accessibility features for Reading in Tron: Identity which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Tron: Identity, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Wayward Strand (7 Reading Features)
- Road 96 (6 Reading Features)
- Goodbye Volcano High (6 Reading Features)
- Paranormasight: The Seven Mysteries of Honjo (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Tron: Identity which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Tron: Identity, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Wayward Strand (4 Navigation Features)
- Road 96 (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Tron: Identity which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Tron: Identity, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Knights of San Francisco (8 Visual Features)
- No Case Should Remain Unsolved (6 Visual Features)
- Wayward Strand (4 Visual Features)
- VA-11 Hall-A (3 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Tron: Identity which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Tron: Identity, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Goodbye Volcano High (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall