We've documented 21 accessibility features for Valley Peaks, including Large Subtitles, Low Pressure, Custom Difficulty, No Repeated Pressing and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Valley Peaks accessibility 7 days ago.
Accessibility Notes
There are different difficulty routes for each climb you can choose from in the world, although you need to complete all of them for an extra reward and you need to complete all three routes for the first mountain. Additionally, you can use assists to customise the difficulty, such as reducing the gravity or increasing the reach of your arms.
Text in menus is high in contrast but slightly less than 1/20th of screen height, but subtitles are larger and more than 1/20th of screen height, as well as high in contrast.
Navigation is not always easy as there is often no indication of where your next objective is.
Contrast is generally good throughout the game, and the objects you can attach to are very obvious in comparison to the general cliff face. You can adjust the colour and size of your reticle, and change the colour it becomes when different actions are available. When you place a radio there is a slight flashing effect.
Game Details
Release Date: 24/07/2024
Out Now: PC and Switch
Skill Rating: 7+ year-olds
Players: 1
Genres: Adventure, Traversal (Action, Collecting, Communication and Narrative)
Accessibility: 21 features
Components: 3D First-Person and Cartoon
Developer: Valley Peaks Game (@ValleyPeaksGame)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Valley Peaks which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Valley Peaks, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Gecko Gods (13 Controls Features)
- Pine Hearts (11 Controls Features)
- Of Salt & Solace (10 Controls Features)
- Wavetale (9 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Valley Peaks which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play Valley Peaks, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Pine Hearts (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Valley Peaks which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Valley Peaks, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Pine Hearts (10 Getting Started Features)
- Miska (8 Getting Started Features)
- Feather (8 Getting Started Features)
- Wavetale (6 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Valley Peaks which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Valley Peaks, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Pine Hearts (6 Reading Features)
- The Gecko Gods (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Valley Peaks which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Valley Peaks, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Of Salt & Solace (7 Navigation Features)
- Sable (7 Navigation Features)
- Paradise Marsh (5 Navigation Features)
- Pine Hearts (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Valley Peaks which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Valley Peaks, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Sable (7 Visual Features)
- The Gecko Gods (6 Visual Features)
- Pine Hearts (5 Visual Features)
- Paradise Marsh (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Valley Peaks which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Valley Peaks, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Pine Hearts (3 Audio Features)
- Paradise Marsh (3 Audio Features)
- Teacup (3 Audio Features)
- Feather (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall