How does your child play this? Alone, with friends, with family? How did they discover it and what kept them coming back for more?
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You play a new arrival to an isolated village and must pay off your mortgage by collecting materials and selling them. It's a simple concept, but it offers you the freedom to play your own way - talk to the locals and get to know their stories, collect insects or even go fishing.
Play progresses with real-world time; seasons change, plants grow, and the island slowly evolves as you play. Special occasions, such as Christmas, Thanksgiving, and Easter all happen in the game, as well as events that occur more regularly like fitness classes and tournaments. This means that there's always something new to come back to, whether it's to water your plants, experience the first snow of winter, or catch that special fish that only appears at a certain time of day or maybe even only one day a year.
The result is a controllable fantasy escape, but one that's intimately connected to the ticking of the real-world clock. It's a place to visit for short bursts each day over the course of years.
Our examiner, Jo Robertson, first checked Animal Crossing 5 months ago. It was re-examined by Andy Robertson and updated 12 weeks ago.
You can play this game in the following styles:
8+ year-olds usually have the required skill to enjoy this game. Although younger children can get around and play this, to really enjoy it you need to understand how the finances and relationships work. Collecting all the matching )or mismatching) furniture and every last insect also requires some resistance and persistence.
To access some features, such as an island where you can get new items, you need a Game Boy Advance and a link cable to connect it to your Gamecube.
Release Date: 14/12/2001, updated in 2004
Out Now: GameCube
Content Rating: PEGI 3
Skill Rating: 8+ year-olds
Accessibility: 24 features
Components: 2D Overhead, Day and Night, Open World, Persistant World, Pixels and Weather