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Kaizen: A Factory Story (2025) is a brain game where you design automated production lines for Japanese consumer products. Play involves positioning and programming sequences of conveyor belts and robots to manipulate and assemble components to create Ts, camcorders and the like. It stands out for not defining right or wrong ways to reach the desired product, welcoming creative experimentation and divergent thinking as you design your machine.
You play David Sugimoto and are thrust into your new job engineering the automated production of toys, gadgets and even food at Matsuzawa Manufacturing. The goal is simple: to correctly arrange and assemble components by placing tools like drills, welders, saws and arms on conveyor belts. The catch is that you must program the order and timing of every action to automate this process as efficiently as possible.
As you progress to making larger objects like TVs, managing available space for tools and components becomes as much of a challenge as programming the production line. With more complex puzzles, you likely won't get it right first try and experimenting through trial and error is all part of the fun as you get iteratively closer to the goal. Even after successfully automating a product's manufacture, you can enjoy optimising your design to improve efficiency and rate.
The result is a thinky-puzzle where you must visualise and plan your machine before then programming it to run successfully. Watching the finished production line run smoothly rewards you with the knowledge that you've designed every step.
Our examiner, Jake Kendall, first checked Kaizen: A Factory Story 12 weeks ago. It was re-examined by Jo Robertson and updated 3 days ago.
You play David Sugimoto and are thrust into your new job engineering the automated production of toys, gadgets and even food at Matsuzawa Manufacturing. The goal is simple: to correctly arrange and assemble components by placing tools like drills, welders, saws and arms on conveyor belts. The catch is that you must program the order and timing of every action to automate this process as efficiently as possible.
As you progress to making larger objects like TVs, managing available space for tools and components becomes as much of a challenge as programming the production line. With more complex puzzles, you likely won't get it right first try and experimenting through trial and error is all part of the fun as you get iteratively closer to the goal. Even after successfully automating a product's manufacture, you can enjoy optimising your design to improve efficiency and rate.
The result is a thinky-puzzle where you must visualise and plan your machine before then programming it to run successfully. Watching the finished production line run smoothly rewards you with the knowledge that you've designed every step.
Our examiner, Jake Kendall, first checked Kaizen: A Factory Story 12 weeks ago. It was re-examined by Jo Robertson and updated 3 days ago.
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Play Style
This is a Brain Game and Sequencing game with Creative, Narrative, Puzzle and Simulation elements. This is a single-player game.
You can play this game in the following styles:
Duration
Play Time: It takes between 10 minutes and half an hour to play a round of this game. More experienced players may take less time while new players could take much longer.
Benefits
This game is good if you want to:
Age Ratings
Skill Level
10+ year-olds usually have the required skill to enjoy this game. Creative problem-solving skills are helpful in overcoming design challenges. That said, you can try as many times as you like, so younger, less experienced players are rewarded for resilience.
Costs
Kaizen: A Factory Story
![]() | PC | Coming Soon | – | – |
![]() | Mac | Coming Soon | – | – |
Game Details
Release Date: 14/07/2025
Coming Soon: Mac and PC
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game, Sequencing (Creative, Narrative, Puzzle and Simulation)
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On, Grid and Hand-Made
Developer: Coincidence Team (@CoincidenceTeam)
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