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Play Overview
No Case Should Remain Unsolved (2024) is a narrative sequencing game where you try to solve the mystery of a disappearance, but discover your own memories are fading. The challenge is to reconstruct your interviews and solve the case, while only being able to recall the questions you asked but not who you asked and in what order you asked them. It stands out for integrating regret and fading memory in a way that turns the rearrangement puzzle into something personal and moving.
You play retired detective Jeon Gyeong, who never managed to solve the disappearance of a young girl named Seowon. Urged to reconsider the case, you must recall the interviews you conducted, now faded with time, to reconstruct a mental image of what happened and solve the case. At the same time, you revisit your own feelings of doubt and regret in the face of past failures.
Play involves working through the interviews you conducted with key people after the disappearance, asking questions to fill in the gaps. To do this, you need to correctly assign each of the textual answers to one of the individuals and place it in a timeline. Keywords and phrases in the questions and answers offer clues to help you recall new parts of the conversations. In this way, you flesh out the conversations to reconstruct who said what and when. Eventually, you select a conclusion that leads to one of two endings based on what you do.
The result is a game that plays with the idea of fading memories to cast doubt on every decision you make. Just like real memories, that lack of certainty and the breakthrough that can come from seemingly innocuous details make for a highly engaging and affecting experience.
Our examiner, Ben Kendall, first checked No Case Should Remain Unsolved 7 months ago. It was re-examined by Thom Robertson and updated 5 weeks ago.
You play retired detective Jeon Gyeong, who never managed to solve the disappearance of a young girl named Seowon. Urged to reconsider the case, you must recall the interviews you conducted, now faded with time, to reconstruct a mental image of what happened and solve the case. At the same time, you revisit your own feelings of doubt and regret in the face of past failures.
Play involves working through the interviews you conducted with key people after the disappearance, asking questions to fill in the gaps. To do this, you need to correctly assign each of the textual answers to one of the individuals and place it in a timeline. Keywords and phrases in the questions and answers offer clues to help you recall new parts of the conversations. In this way, you flesh out the conversations to reconstruct who said what and when. Eventually, you select a conclusion that leads to one of two endings based on what you do.
The result is a game that plays with the idea of fading memories to cast doubt on every decision you make. Just like real memories, that lack of certainty and the breakthrough that can come from seemingly innocuous details make for a highly engaging and affecting experience.
Our examiner, Ben Kendall, first checked No Case Should Remain Unsolved 7 months ago. It was re-examined by Thom Robertson and updated 5 weeks ago.
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Play Style
This is a Brain Game, Narrative and Sequencing game with Puzzle elements. This is a single-player game.
You can play this game in the following styles:
Duration
Play Time: This game will take between 2 hours and 4 hours to complete. The game only takes a few hours to complete, although the exact time depends on how quickly you can correctly piece together the story.
Benefits
This game is good if you want to:
Age Ratings
Skill Level
10+ year-olds usually have the required skill to enjoy this game. It can be very difficult to piece together the different conversations correctly, requiring patience and also deeply critical and careful thinking. Additionally, there is a lot of text you need to read.
Game Details
Release Date: 17/01/2024
Out Now: Mac and PC
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game, Narrative, Sequencing and Puzzle
Accessibility: 17 features
Components: 2D Side-On, Pixels and Text
Developer: Indie Somi (@Indie_Somi)
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