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Play Overview
R.E.P.O. (2025) is a humorous traversal adventure where you venture into terrifying environments to work with friends to extract valuable objects using your physics-based grabbing tool. Play involves creeping through the environment, dodging horrors, and hunting for valuables while trying to keep the items from being smashed. It stands out for its mix of proximity chat and physics-based items that invite stealthy planning which more often than not leads to comic disaster.
You play a robot sent to collect valuables from three haunted locations, Swiftbroom Academy, Headman Manor, and McJannek Station. To complete your quota you must, drag, pick up, throw, and levitate very fragile and expensive objects to the extraction point. The catch is that, throughout each map lurk dangerous monsters. To survive you must work together, but working out how to work together often ends in preposterous disaster.
As you progress you learn to efficiently defeat the anomalies and delve deeper for more rewarding loot. It's a risk to go after more items, but you don't want to have to come back too many times to complete your quota. Working as a team enables you to haul larger loot from Golden Statues to a Grandfather Clock. However, the proximity chat limits communication creating tense situations of chaos.
The result is a game that's as much about cooperation and communication as it is about holding your nerve, and items when the horrors show up. It's sometimes properly scary but usually the absurd power-ups or unexpected physics result in comedy as much as horror. It's brilliant at creating a sense of teamwork that unexpectedly ends in disastrous encounters.
Our examiner, Will Oster, first checked R.E.P.O. 7 weeks ago. It was re-examined by Jo Robertson and updated 7 weeks ago.
You play a robot sent to collect valuables from three haunted locations, Swiftbroom Academy, Headman Manor, and McJannek Station. To complete your quota you must, drag, pick up, throw, and levitate very fragile and expensive objects to the extraction point. The catch is that, throughout each map lurk dangerous monsters. To survive you must work together, but working out how to work together often ends in preposterous disaster.
As you progress you learn to efficiently defeat the anomalies and delve deeper for more rewarding loot. It's a risk to go after more items, but you don't want to have to come back too many times to complete your quota. Working as a team enables you to haul larger loot from Golden Statues to a Grandfather Clock. However, the proximity chat limits communication creating tense situations of chaos.
The result is a game that's as much about cooperation and communication as it is about holding your nerve, and items when the horrors show up. It's sometimes properly scary but usually the absurd power-ups or unexpected physics result in comedy as much as horror. It's brilliant at creating a sense of teamwork that unexpectedly ends in disastrous encounters.
Our examiner, Will Oster, first checked R.E.P.O. 7 weeks ago. It was re-examined by Jo Robertson and updated 7 weeks ago.
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Play Style
This is a Communication, Stealth and Traversal game with Action and Collecting elements. You can play this by yourself or as a 6-player online game. There is also a single-player offline mode.
You can play this game in the following styles:
Benefits
Age Ratings
Player characters can die through various means, some involving dismemberment or lasers. When you have died, your body respawns. Blood is not shown.
Skill Level
12+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Resilience is key in keeping the various objects safe. Additionally, navigating the different spaces safely and communicating as a team can be challenging for younger players. Being able to laugh at your abject failure is also important.
Game Details
Release Date: 26/02/2025
Out Now: PC
Skill Rating: 12+ year-olds
Players: 1 (6 online)
Genres: Communication, Stealth, Traversal (Action and Collecting)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D First-Person
Developer: Semi Work Studios (@SemiWorkStudios)
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