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Play Overview
Smile For Me (2019) is a narrative communication game set in a strange institution where you can only leave once you have made everyone happy. Play involves interacting with the other inhabitants to learn how to make them happy, but the catch is you can't talk. It stands out for this focus on non-verbal communication that requires inventive ways of understanding and helping the people you are incarcerated with.
You play Flower Kid, who is trapped in a strange institution run by Dr. Habitat. Like a perverse experiment, you can only leave by making all 22 inhabitants happy. Some characters just want a friendly conversation, while others want pictures of flowers or parcels collected. The challenge is discovering what they need or want through simple nods and shakes of your head - which on the Switch version you can control by motioning with the controller.
As you progress you get to know each character and how to make them feel better. In this way, you take on the role of a therapist or doctor for the others trapped here. Some characters need more help to feel better which requires more convoluted interventions from you. The fun is learning what makes each of them tick and how to effectively meet their needs.
The result is a game that revels in the experience of living in a strange, captured community. Working from the inside of this institution, you build connections and learn the real reason for everyone being trapped here.
Our examiner, Will Oster, first checked Smile For Me 2 weeks ago. It was re-examined by Jo Robertson and updated 10 days ago.
You play Flower Kid, who is trapped in a strange institution run by Dr. Habitat. Like a perverse experiment, you can only leave by making all 22 inhabitants happy. Some characters just want a friendly conversation, while others want pictures of flowers or parcels collected. The challenge is discovering what they need or want through simple nods and shakes of your head - which on the Switch version you can control by motioning with the controller.
As you progress you get to know each character and how to make them feel better. In this way, you take on the role of a therapist or doctor for the others trapped here. Some characters need more help to feel better which requires more convoluted interventions from you. The fun is learning what makes each of them tick and how to effectively meet their needs.
The result is a game that revels in the experience of living in a strange, captured community. Working from the inside of this institution, you build connections and learn the real reason for everyone being trapped here.
Our examiner, Will Oster, first checked Smile For Me 2 weeks ago. It was re-examined by Jo Robertson and updated 10 days ago.
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Play Style
This is a Communication and Narrative game with Point-and-Click, Puzzle and Sequencing elements. This is a single-player game.
You can play this game in the following styles:
Benefits
This game is good if you want to:
Age Ratings
Rated for younger players in the US. Rated ESRB EVERYONE 10+ for Fantasy Violence, Mild Blood, Mild Language, Suggestive Themes and Use of Alcohol and Tobacco. Players interact with card-board cutout figures while performing various tasks, a few of which involve violent acts: using a boxing glove to punch a certain number of people (victims are annoyed rather than injured); breaking a jar of pickles over a character's head, resulting in a small blood stain. One character (designed with deep cleavage) engages in brief, flirty dialogue with players (e.g., “I know I am already like, so hot, but I am missing one thing…My super sexy teacher glasses”; “Do you want a kiss?”); another character tasks players with taking a photo of someone's (clothed) buttocks (e.g., "This booty is incredible..."). One character is briefly depicted smoking a cigar; another character is depicted drunk with slurred speech. The word “damn” appears in the game.
Skill Level
11+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. Good observation and comprehension skills are required to make conceptual links between characters and what makes them happy.
Game Details
Release Date: 31/05/2019, updated in 2023
Out Now: PS4, PS5, Switch and Xbox One
Skill Rating: 11+ year-olds
Players: 1
Genres: Communication, Narrative (Point-and-Click, Puzzle and Sequencing)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D Third-Person and Hand-Made
Developer: Limbo Lane Games (@LimboLaneGames)
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