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Play Overview
The House In Fata Morgana (2016) is a narrative game where you're guided through tales of misfortune that slowly reveal who you are and what you're really seeing. Play involves interpreting stories and making choices, but the real challenge is deciphering your identity. It's unusual because it uses the visual novel format to intentionally obscure who you are while inviting you to experience stories that promise to unravel that mystery.
You play a mysterious person who wakes up in a decrepit mansion with no memories of their past. You encounter a maid who seems to know who you are, yet rather than telling you your past, she shows you different stories that help you piece it together yourself. The stories take place across hundreds of years, each featuring different characters, yet all are filled with trauma and hardship. As you experience the stories, you gradually piece together their significance and uncover the mystery of your past.
Play involves reading through each story, told through dialogue with accompanying illustrations. Occasionally, you make choices about what to do next, and there are different endings, but only one of them concludes the story properly. Primarily, though, it's about following the events as they happen, like reading a good book.
The result is a deeply immersive visual novel that deals with surprisingly dark and mature themes, using them to tell an intriguing mystery. While the darkness of the story might turn some people away, it's widely regarded as a classic visual novel and makes for a surprisingly compelling read.
Our examiner, Ben Kendall, first checked The House In Fata Morgana 3 months ago. It was re-examined by Thom Robertson and updated 2 weeks ago.
You play a mysterious person who wakes up in a decrepit mansion with no memories of their past. You encounter a maid who seems to know who you are, yet rather than telling you your past, she shows you different stories that help you piece it together yourself. The stories take place across hundreds of years, each featuring different characters, yet all are filled with trauma and hardship. As you experience the stories, you gradually piece together their significance and uncover the mystery of your past.
Play involves reading through each story, told through dialogue with accompanying illustrations. Occasionally, you make choices about what to do next, and there are different endings, but only one of them concludes the story properly. Primarily, though, it's about following the events as they happen, like reading a good book.
The result is a deeply immersive visual novel that deals with surprisingly dark and mature themes, using them to tell an intriguing mystery. While the darkness of the story might turn some people away, it's widely regarded as a classic visual novel and makes for a surprisingly compelling read.
Our examiner, Ben Kendall, first checked The House In Fata Morgana 3 months ago. It was re-examined by Thom Robertson and updated 2 weeks ago.
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Play Style
This is a Narrative game with Adventure and Communication elements. This is a single-player game.
You can play this game in the following styles:
Duration
Play Time: This game will take between 30 and a half hours and 39 hours to complete. Depending on your reading speed, the time it takes to get through the game varies significantly, as the entire game is reading.
Benefits
This game is good if you want to:
Age Ratings
In the US, ESRB state: As players progress through the narrative, they view various scenes of violence depicted in still images: a first-person view of a woman being strangled; a character impaled by a sword; a character stabbed with pitchforks; a man stabbing a victim repeatedly. Blood appears in most of these sequences, and a handful of scenes depict decapitated torsos and/or severed heads. Dialogue contains several references to sexuality (e.g., “I bet we'll have at least a few customers drawn in thinkin' they were craving p*ssy. . .”; “I was knee-deep in d*ck at that age”; “I love you…and everyone else at the brothel."; “You're better at sucking d*ck than most of the prostitutes I know.”). The words “f**k,” “sh*t,” “a*shole,” and “c*ckstain” appear in the dialogue.
Skill Level
14+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. The game deals with very mature themes, including sexual violence, and there's lots of text, so good reading comprehension is essential. You need a level of maturity to both understand and interpret what the stories are really saying.
Costs
The House In Fata Morgana usually costs £18.99 to £31.49.
The game is not available on the British PlayStation Store, only on the American one. Physical PlayStation copies (PS4 and Vita) were produced, but were a limited release and only in America, so tend to be quite expensive.
The House In Fata Morgana
There are no additional in-game purchases, loot boxes, adverts or subscription costs.The game is not available on the British PlayStation Store, only on the American one. Physical PlayStation copies (PS4 and Vita) were produced, but were a limited release and only in America, so tend to be quite expensive.
Game Details
Release Date: 13/05/2016, updated in 2021
Out Now: PC, PS Vita, PS4 and Switch
Skill Rating: 14+ year-olds
Players: 1
Genres: Narrative (Adventure and Communication)
Accessibility: 18 features
Components: 2D Side-On and Cartoon
Developer: Novect En (@Novect_En)
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