We've documented 28 accessibility features for Chariot, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Repeated Pressing and Remap Buttons. Its accessibility is strongest in Controls and Visual but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Chariot accessibility 7 months ago.
Accessibility Notes
There are very frequent checkpoints throughout the game, and you can always return to the last one you reached.
Text is often quite small, but is generally high in contrast and in an easy-to-read font. As the only text in regular gameplay is subtitles for the fully voiced dialogue (which holds no actual gameplay value), there's no need for reading during play.
The game is fairly linear on a 2D plane, so knowing where to go next is never normally an issue. This is furthered by the inclusion of arrows at each checkpoint, so if you return to one you can still figure out which way you should be heading. Although there is a map, it only fills in as you move so isn't particularly useful for navigation.
Game Details
Release Date: 30/09/2014, updated in 2018
Out Now: Apple TV, PC, PS3, PS4, Switch, Wii U and Xbox One
Skill Rating: 6+ year-olds
Players: 1-2 (2 online)
Genres: Platform, Traversal (Action, Adventure, Brain Game and Puzzle)
Accessibility: 28 features
Components: 2D Side-On
Developer: Chariot Game (@ChariotGame)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 8 accessibility features for Controls in Chariot which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Chariot, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Stuffo the Puzzle Bot (18 Controls Features)
- Rubato (9 Controls Features)
- Voyage (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Chariot which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Chariot, and offer accessibility features for Difficulty:
- Very Very Valet (3 Difficulty Features)
- Rubato (2 Difficulty Features)
- Kirby's Epic Yarn (2 Difficulty Features)
- Bonkies (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Chariot which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Chariot, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Stuffo the Puzzle Bot (7 Getting Started Features)
- Zip Zap (7 Getting Started Features)
- Mosa Lina (6 Getting Started Features)
- Esophaguys (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Chariot which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Chariot, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Goop Loop (6 Reading Features)
- Cookies Must Die (6 Reading Features)
- Knights And Bikes! (6 Reading Features)
- A Fold Apart (6 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Chariot which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Chariot, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Ruffy and the Riverside (6 Navigation Features)
- Esophaguys (5 Navigation Features)
- Stuffo the Puzzle Bot (5 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Chariot which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Chariot, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Esophaguys (9 Visual Features)
- Wilmot's Warehouse (8 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Chariot which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Chariot, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Stuffo the Puzzle Bot (3 Audio Features)
- Very Very Valet (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Chariot which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Chariot, and offer accessibility features for Communication:
- Pico Park (1 Communication Feature)
- Zip Zap (1 Communication Feature)
- Koala Boutique (1 Communication Feature)
- Heave Ho (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall