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Deathloop
27 Accessibility Features

We've documented 27 accessibility features for Deathloop, including Adjust Speed, Control Assists, Custom Difficulty, Select Difficulty and Motion Aiming. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Audio, Difficulty, Reading and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Deathloop is a shooting game where you play an assassin stuck in a time loop. You wake on a beach while residents of Blackreef island have gathered for a party that seemingly lasts forever. Your mission is to assassinate 8 guests but at the end of each night time resets and starts again.

Our accessibility examiner, Andy Robertson, first checked Deathloop accessibility 2 years ago. It was re-examined by Ben Kendall and updated 14 months ago.

NotesAccessibility Notes

There are several difficulty settings, and the game also offers extensive customisation of the gameplay experience. Additionally, the better you do the harder the game becomes. Activity cards offer tips and guides. You can launch these to run alongside your gameplay in a separate window, so you can follow without having to close the game screen.

You can adjust the size of subtitles, but at the largest setting they aren't very larger and the red speaker indicator text can be hard to distinguish.

Adaptive triggers are used for information as well as immersion. When you run out of ammo you’ll feel the trigger goes limp with no resistance, so you know it's time to take cover or reload. If your gun jams so do the triggers. You can turn off the adaptive triggers to make the game less physically tiring. You can adjust the haptic vibration intensity.

Sprinting and kicking are accessed by clicking down the left and right sticks. You can switch sprinting to a toggle rather than holding. You can select to auto-switch to the next weapon when out of ammo, auto-equip picked up weapons and exclude empty weapons from the selection wheel.

There are auto-aim options that can be selected and adjusted. They can slow the crosshair near enemies and snap-to enemies when you are close to them. These are reported (by Dynamic Reactions on YouTube) to not be as effective as they need to be.

Motion aiming is supported on PlayStation 5 and Windows (requires a DualShock 4 or DualSense controller plugged in). There's also the option to use Flick Stick with controllers on these platforms.

There are good visual indications about whether enemies have spotted you (once you have focussed on them to tag the) along with a guitar sound to indicate when you have been seen. The game outlines items you can pick-up and pops up a button indicator. Subtitles are adjustable and a good size, but other game text is tiny and can't be altered.

There is audio to help you find switches in timed puzzles. Mines also beep so you can find them using sound. This directional audio isn't mirrored visually.

There is screen-shake you can't turn off, but you can adjust the Headbob (and Motion Blur on PC) to ease motion sickness.

DetailsGame Details

Release Date: 21/05/2021, updated in 2022

Out Now: PC, PS5 and Xbox X|S

Skill Rating: 15+ year-olds

Players: 1 (2 online)

Genres: Action, Shooting (Fighting, Simulation and Stealth)

Accessibility: 27 features

Components: 3D First-Person and Open World

Developer: Arkane Studios (@ArkaneStudios)

Costs: Purchase cost

 

ControlsControls

We've documented 9 accessibility features for Controls in Deathloop which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Motion

Games that can be played with different sorts of motion controllers.

Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.

Remap Controls

Can customise the controls for the game as follows:

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.

 

Similar Games With More Accessibility Features for Controls

If you want to play Deathloop, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Deathloop which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Getting StartedGetting Started

We've documented 7 accessibility features for Getting Started in Deathloop which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Onboarding Before Play

Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.

Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.

Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.

ReadingReading

We've documented 1 accessibility feature for Reading in Deathloop which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

 

Similar Games With More Accessibility Features for Reading

If you want to play Deathloop, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Deathloop which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Head-Up Display

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Deathloop, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 4 accessibility features for Visual in Deathloop which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Interactive Elements

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

 

Similar Games With More Accessibility Features for Visual

If you want to play Deathloop, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 3 accessibility features for Audio in Deathloop which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Deathloop, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

CommunicationCommunication

We haven’t documented any accessibility features for Communication in Deathloop which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Deathloop, and offer accessibility features for Communication:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson, @JibbSmart and Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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