









We've documented 20 accessibility features for Go Vacation, including Low Pressure, No Quick Reactions, Play Without Hearing, Visual Cues and Colour Blind Friendly. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Go Vacation accessibility 17 months ago.
Accessibility Notes
You can steer with the stick or use the tilt controls. When in vehicles you can shake your controller to trigger tricks. On the Switch you can also play the game by using the buttons if you want.
If you are stuck the menu offers access to a series of tips about what you need to do next.
Game Details
Release Date: 01/10/2011, updated in 2018
Out Now: Switch and Wii
Skill Rating: 4+ year-olds
Players: 1-4
Genres: Adventure (Action and Simulation)
Accessibility: 20 features
Components: 3D Third-Person, Cartoon and Open World
Developer: Bandai Namco US (@BandaiNamcoUS)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Go Vacation which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Motion
Games that can be played with different sorts of motion controllers.
Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a one-to-one motion for analogue sword or camera movement. It can also be a simple shake to trigger a one-off action. This is sometimes known as Waggle or Shake controls, as popularised by the Wii.
Similar Games With More Accessibility Features for Controls
If you want to play Go Vacation, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Twilight Drive (14 Controls Features)
- Morgan: Metal Detective (13 Controls Features)
- Beasts of Maravilla Island (12 Controls Features)
- Lego Star Wars: The Skywalker Saga (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Go Vacation which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Go Vacation, and offer accessibility features for Difficulty:
- Lego Horizon Adventures (2 Difficulty Features)
- The Smurfs Mission Vileaf (2 Difficulty Features)
- Mario Tennis Aces (2 Difficulty Features)
- Lego 2K Drive (1 Difficulty Feature)
Getting Started
We've documented 8 accessibility features for Getting Started in Go Vacation which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Go Vacation, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Wilderless (10 Getting Started Features)
- Morgan: Metal Detective (9 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Go Vacation which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Go Vacation, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Beasts of Maravilla Island (7 Reading Features)
- Lil Gator Game (6 Reading Features)
- Sneaky Sasquatch (6 Reading Features)
- Animal Crossing: New Horizons (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Go Vacation which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Go Vacation, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Lego Star Wars: The Skywalker Saga (8 Navigation Features)
- Cosmic Defenders (8 Navigation Features)
- Lego 2K Drive (5 Navigation Features)
- Twilight Drive (5 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Go Vacation which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Go Vacation, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Twilight Drive (7 Visual Features)
- Cosmic Defenders (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
- Alba: A Wildlife Adventure (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Go Vacation which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Go Vacation, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Lego Horizon Adventures (3 Audio Features)
- Lego Duplo World (3 Audio Features)
- Lil Gator Game (3 Audio Features)
- Beasts of Maravilla Island (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson