









We've documented 24 accessibility features for Planet of Lana, including Fully Voiced (Or No Speech), Low Pressure, No Button Combos, No Repeated Pressing and Play Without Hearing. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrew Robertson, first checked Planet of Lana accessibility 2 years ago. It was re-examined by Tyler Brinkman and updated 14 months ago.
Accessibility Notes
Menus utilize white text on a dark blue opaque background but do not meet our visual standard.
The music within the game changes when the player is in danger.
Game Details
Release Date: 23/05/2023, updated in 2024
Price: 40% Off
Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S
Skill Rating: 10+ year-olds
Players: 1
Genres: Action, Platform (Adventure, Fighting, Narrative and Traversal)
Accessibility: 24 features
Components: 2D Side-On
Developer: Wishfully Games (@Wishfully_Games)
Costs: Purchase cost
Controls
To complete the main campaign of the game you need to use a minimum of:
- Xbox: 4 buttons, 2 triggers and 1 stick.
Companion | Xbox | Notes | Required |
Companion - Interact | Y Button | ✔ | |
Companion - Follow | B Button | Hold B. | ✔ |
Companion - Direct | A Button + Left Stick + Right Trigger | Use Left Stick and RT to direct, A to confirm. | ✔ |
Main Character | Xbox | Notes | Required |
Interact | X Button | ✔ | |
Jump / Vault | A Button | ✔ | |
Movement | Left Stick | ✔ | |
Crouch | Left Trigger | ✔ |
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Planet of Lana, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Greak: Memories of Azur (10 Controls Features)
- Tales Of Kenzera: Zau (9 Controls Features)
- Ori and the Will of the Wisps (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Planet of Lana which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Planet of Lana, and offer accessibility features for Difficulty:
- Tales Of Kenzera: Zau (2 Difficulty Features)
- Neva (2 Difficulty Features)
- The Snowgardens (2 Difficulty Features)
- Kena: Bridge of Spirits (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Planet of Lana which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Planet of Lana, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Unravel Two (6 Getting Started Features)
- The Snowgardens (5 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Planet of Lana which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Planet of Lana, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Metroid Dread (6 Reading Features)
- Greak: Memories of Azur (6 Reading Features)
- Tales Of Kenzera: Zau (5 Reading Features)
- Neva (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Planet of Lana which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Planet of Lana, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Greak: Memories of Azur (6 Navigation Features)
- Selini (4 Navigation Features)
- Metroid Dread (4 Navigation Features)
- Kena: Bridge of Spirits (4 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Planet of Lana which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Planet of Lana, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Death's Door (6 Visual Features)
- Tales Of Kenzera: Zau (5 Visual Features)
- Greak: Memories of Azur (5 Visual Features)
- The Snowgardens (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Planet of Lana which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Planet of Lana, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Kena: Bridge of Spirits (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Tyler Brinkman and Andy Robertson