We've documented 34 accessibility features for Star Wars Jedi: Fallen Order, including Fully Voiced (Or No Speech), Large Subtitles, Control Assists, Select Difficulty and No Repeated Pressing. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Visual, Getting Started, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Emilia De Castro, first checked Star Wars Jedi: Fallen Order accessibility 3 years ago. It was re-examined by Ben Kendall and updated 11 weeks ago.
Accessibility Notes
There's a game map you can access at any time. It shows you newly discovered areas and marks those you can't pass through yet in red. These then change to green once you have the power-up to get through. It can be very confusing to view the map and this, in combination with the lack of fast travel, can make navigation extremely tricky at times, especially on the larger planets.
Game Details
Release Date: 15/01/2019, updated in 2021
Out Now: PC, PS4, PS5, Xbox One and Xbox X|S
Skill Rating: 12+ year-olds
Players: 1
Genres: Adventure, Fighting (Action, Narrative, Platform, Shooting and Traversal)
Accessibility: 34 features
Components: 3D Third-Person
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Star Wars Jedi: Fallen Order which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Criminals Within (13 Controls Features)
- God of War Ragnarök (13 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Star Wars Jedi: Fallen Order which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marvel's Spider-Man 2 (3 Difficulty Features)
- Star Wars Outlaws (3 Difficulty Features)
- God of War Ragnarök (3 Difficulty Features)
- Star Wars Jedi: Survivor (3 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Star Wars Jedi: Fallen Order which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Criminals Within (8 Getting Started Features)
- God of War Ragnarök (8 Getting Started Features)
- Marvel's Guardians of the Galaxy (8 Getting Started Features)
- Marvel's Spider-Man 2 (7 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Star Wars Jedi: Fallen Order which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- God of War Ragnarök (7 Reading Features)
- Assassin's Creed Origins (7 Reading Features)
- Knack (7 Reading Features)
Navigation
We've documented 5 accessibility features for Navigation in Star Wars Jedi: Fallen Order which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- God of War Ragnarök (11 Navigation Features)
- Marvel's Spider-Man 2 (9 Navigation Features)
- Lego Star Wars: The Skywalker Saga (8 Navigation Features)
- Star Wars: The Old Republic (8 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Star Wars Jedi: Fallen Order which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Marvel's Spider-Man 2 (7 Visual Features)
- Star Wars Jedi: Survivor (7 Visual Features)
- Dead Space (7 Visual Features)
- God of War Ragnarök (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Star Wars Jedi: Fallen Order which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Star Wars Jedi: Fallen Order, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- God of War Ragnarök (4 Audio Features)
- Star Wars Jedi: Survivor (4 Audio Features)
- Uncharted 4: A Thief's End (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson, Jonah Monaghan and Ben Kendall