We've documented 18 accessibility features for Super Meat Boy, including Fully Voiced (Or No Speech), No Button Combos, Play Without Hearing, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Visual and Controls but it also has features in Reading, Navigation, Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Super Meat Boy accessibility 4 weeks ago. It was re-examined by Ben Kendall and updated 4 weeks ago.
Accessibility Notes
Text in menus can be smaller than 1/20th of screen height and is often low in contrast. The screen shakes every time you die.
While the objective is always obvious, getting to it is the whole challenge, requiring experimentation and, often, trial and error, so navigation is not always entirely obvious.
Game Details
Release Date: 20/10/2010, updated in 2018
Out Now: Android, Mac, PC, PS Vita, PS4, Switch, Wii U, Xbox 360, Xbox One and iOS
Skill Rating: 10+ year-olds
Players: 1-2
Genres: Action, Platform and Traversal
Accessibility: 18 features
Components: 2D Side-On and Cartoon
Developer: Super Meat Boy (@SuperMeatBoy)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 3 accessibility features for Controls in Super Meat Boy which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Super Meat Boy, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ori and the Will of the Wisps (9 Controls Features)
- Celeste (9 Controls Features)
- Zool Redimensioned (8 Controls Features)
- Dead Cells (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Super Meat Boy which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Super Meat Boy, and offer accessibility features for Difficulty:
- Zool Redimensioned (3 Difficulty Features)
- Marsupilami: Hoobadventure (2 Difficulty Features)
- Doodle Jump (2 Difficulty Features)
- Cuphead (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Super Meat Boy which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Super Meat Boy, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Celeste (7 Getting Started Features)
- N Plus Plus (4 Getting Started Features)
- Ori and the Will of the Wisps (4 Getting Started Features)
- Adventures of Pip (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Super Meat Boy which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Super Meat Boy, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Adventures of Pip (6 Reading Features)
- Cyber Shadow (6 Reading Features)
- Marsupilami: Hoobadventure (5 Reading Features)
- Hollow Knight (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in Super Meat Boy which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Super Meat Boy, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Alien Hominid HD (5 Navigation Features)
- Cyber Shadow (4 Navigation Features)
- Celeste (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Super Meat Boy which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Super Meat Boy, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Cyber Shadow (7 Visual Features)
- N Plus Plus (6 Visual Features)
- Jumpy Wall (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Super Meat Boy which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Super Meat Boy, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Alien Hominid HD (3 Audio Features)
- Zool Redimensioned (3 Audio Features)
- Dead Cells (3 Audio Features)
- Carrion (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall