We've documented 16 accessibility features for Tux and Fanny, including Large Subtitles, No Repeated Pressing, No Holds, Play Without Hearing and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Gabriel Koenig, first checked Tux and Fanny accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
Players should be able to experience the full story without encountering any fail states.
Reaction time is pretty light although you do need to time responses for the WarioWare style boss battle and the fishing minigame. Similarly the only point to lose progress or be under pressure are the minigame sections. A few of the 25 minigames requires a button hold or rapid pressing, but you can still complete the game if you fail these.
Required controls are always on the screen for you.
Game Details
Release Date: 09/09/2021
Out Now: Mac, PC and Switch
Skill Rating: 7+ year-olds
Players: 1
Genres: Point-and-Click (Adventure and Communication)
Accessibility: 16 features
Components: 2D Side-On, Open World and Pixels
Developer: Ghost Time Games (@GhostTimeGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Tux and Fanny which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Tux and Fanny, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- The Longing (12 Controls Features)
- Lost In Play (6 Controls Features)
- Toem (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Tux and Fanny which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Tux and Fanny, and offer accessibility features for Difficulty:
- Return to Monkey Island (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Tux and Fanny which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Tux and Fanny, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Toem (7 Getting Started Features)
- Lost In Play (6 Getting Started Features)
- The Longing (6 Getting Started Features)
- Return to Monkey Island (5 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Tux and Fanny which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Tux and Fanny, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Return to Monkey Island (7 Reading Features)
- Lost In Play (5 Reading Features)
- Dépanneur Nocturne (5 Reading Features)
- Toem (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Tux and Fanny which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Tux and Fanny, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Toem (3 Navigation Features)
- Return to Monkey Island (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Tux and Fanny which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Tux and Fanny, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The Longing (5 Visual Features)
- Return to Monkey Island (4 Visual Features)
- Lost In Play (4 Visual Features)
- Llama Villa (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Tux and Fanny which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GhostTimeGames and Andy Robertson