We've documented 17 accessibility features for Way Of The Passive Fist, including Adjust Speed, Custom Difficulty, Remap Buttons, Visual Cues and Audio Cues. Its accessibility is strongest in Controls and Visual but it also has features in Navigation, Audio, Difficulty, Getting Started and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Way Of The Passive Fist accessibility 3 years ago. It was re-examined by Andy Robertson and updated 3 years ago.
Accessibility Notes
Game Details
Release Date: 11/04/2019
Out Now: Mac, PC, PS4, Switch and Xbox One
Players: 1
Genres: Action, Fighting (Rhythm and Traversal)
Accessibility: 17 features
Components: 2D Side-On and Pixels
Developer: HH Games Inc (@HHGamesInc)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Way Of The Passive Fist which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play Way Of The Passive Fist, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Hi-Fi Rush (12 Controls Features)
- Street Fighter 6 (11 Controls Features)
- Full Metal Furies (11 Controls Features)
- Bleak Sword DX (10 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Way Of The Passive Fist which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play Way Of The Passive Fist, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Hi-Fi Rush (3 Difficulty Features)
- Young Souls (3 Difficulty Features)
- Double Kick Heroes (3 Difficulty Features)
- Teenage Mutant Ninja Turtles: Shredder's Revenge (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Way Of The Passive Fist which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Way Of The Passive Fist, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Full Metal Furies (7 Getting Started Features)
- Hi-Fi Rush (6 Getting Started Features)
- En Garde (5 Getting Started Features)
- Street Fighter 6 (5 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Way Of The Passive Fist which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Way Of The Passive Fist, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hi-Fi Rush (7 Reading Features)
- Final Vendetta (6 Reading Features)
- Marvel's Spider-Man (6 Reading Features)
- Knights And Bikes (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Way Of The Passive Fist which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Similar Games With More Accessibility Features for Navigation
If you want to play Way Of The Passive Fist, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Marvel's Spider-Man (8 Navigation Features)
- Street Fighter 6 (6 Navigation Features)
- Full Metal Furies (5 Navigation Features)
- Castle Crashers (5 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Way Of The Passive Fist which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Way Of The Passive Fist, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Street Fighter 6 (8 Visual Features)
- Young Souls (7 Visual Features)
- Castle Crashers (7 Visual Features)
- En Garde (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Way Of The Passive Fist which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Way Of The Passive Fist, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Hi-Fi Rush (3 Audio Features)
- Donkey Kong Country Returns (3 Audio Features)
- Kaze and the Wild Masks (3 Audio Features)
- Ape Out (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson