We've documented 32 accessibility features for Lueur and the Dim Settlers, including Environmental Captions, Guaranteed Progress, Low Pressure, No Quick Reactions and Select Difficulty. Its accessibility is strongest in Getting Started and Visual but it also has features in Controls, Reading, Navigation, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Lueur and the Dim Settlers accessibility 10 months ago. It was re-examined by Andrew Robertson and updated 10 months ago.
Accessibility Notes
You can choose whether to play the game as a turn-based (Settler Mode) or real-time (Survivor Mode) game. These act as difficulty levels you can select at the start of the game. In addition, there's another mode called Deity Mode, which gives you even less time and is much harder. You can't save your progress, and each run-through takes over half an hour.
Text is all high in contrast and generally fairly large, although it falls short of being 1/20th the height of the screen. The subtitles are larger than this though.
There are no clear objectives and the game has no navigational tools, although the maximum town area is still fairly small.
Some objects in the game are fairly low in contrast and can be very small, such as deer that you have to shoot at first to gain food.
You can turn off music and SFX individually but can't adjust their volumes.
Game Details
Release Date: Coming soon
Coming Soon: Mac and PC
Skill Rating: 8+ year-olds
Players: 1
Genres: Strategy, World Building (Creative, Puzzle and Simulation)
Accessibility: 32 features
Components: 2D Overhead, Grid and Pixels
Developer: Darenn Keller (@DarennKeller)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Lueur and the Dim Settlers which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Parkasaurus (9 Controls Features)
- Before We Leave (8 Controls Features)
- Pawnbarian (8 Controls Features)
- Dice Legacy (7 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Lueur and the Dim Settlers which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Timberborn (2 Difficulty Features)
- Pawnbarian (2 Difficulty Features)
- Gridland (2 Difficulty Features)
- Out of Space (2 Difficulty Features)
Getting Started
We've documented 11 accessibility features for Getting Started in Lueur and the Dim Settlers which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Assisted Recall for Characters: The game provides reminders about character identity during play. This includes pop-up images and bios for character who is speaking.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Reading
We've documented 4 accessibility features for Reading in Lueur and the Dim Settlers which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking (or there is only ever one person speaking) and their tone, game sound and music. This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking. Environmental sounds are provided as extra text within the subtitles.
Similar Games With More Accessibility Features for Reading
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Apico (6 Reading Features)
- Guild of Dungeoneering (5 Reading Features)
- Loop Hero (5 Reading Features)
- Hundred Days, Winemaking Simulator (5 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Lueur and the Dim Settlers which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Guild of Dungeoneering (5 Navigation Features)
- Parkasaurus (5 Navigation Features)
Visual
We've documented 6 accessibility features for Visual in Lueur and the Dim Settlers which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Violence
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Similar Games With More Accessibility Features for Visual
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Gridland (7 Visual Features)
- Townscaper (7 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Lueur and the Dim Settlers which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lueur and the Dim Settlers, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Parkasaurus (3 Audio Features)
- Pawnbarian (3 Audio Features)
- Gridland (3 Audio Features)
- Loop Hero (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall