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Telestrations

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Play OverviewPlay Overview

Telestrations (2009) is a drawing, guessing party game that combines Catchphrase and Chinese Whispers. Using a wipeable game book, players work in series to sketch a secret word, guess the word, turn the page and sketch again. If the final player's guess matches the starting word, you win. More likely (and more fun) the result is creative, confusing and hilarious rather than accurate.

Each player starts with a book and rolls a dice to select a secret word. You each write it in your book for the next player to hurriedly draw. The limited time, space and drawing skill (and no words or symbols rule) make this a considerable challenge. The books continue circulating like this until you are back to where you started. You then take turns to reveal the chain of drawings and guesses that have resulted from the first word.

Although there are ways to score your efforts in the rules, it's more about the silly and funny miscommunications that happen along the way. Mostly, you are too busy laughing to really keep track of the score. What starts as a simple drawing challenge, becomes a game about interpretation, deviation and creativity. The real joy of this game is getting to know the other players through their unusual and often bizarre artistic and written choices.

Our examiner, Rob Prior, first checked Telestrations 2 years ago. It was re-examined by Andy Robertson and updated 5 months ago.
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Play StylePlay Style

This is a Communication and Creative game with Brain Game elements. You can play with 4 to 8 players in the same room. There is a 12-player version of the game that allows an additional 4 people to play.

 
You can play this game in the following styles:

DurationDuration

Learn to Play: This takes 3 minutes to learn. When you first play, make sure to:
  • Be clear on what is and isn't allowed when drawing.
  • Ensure that people guess what they see, not what they think it is.
  • Limit guessing time as well as drawing time to speed up the game.

Play Time: It takes between 5 minutes and 15 minutes to play a round of this game. A single round of drawing and guessing can be as quick as five minutes. Most likely, multiple rounds are played each sitting.

BenefitsBenefits

Age RatingsAge Ratings

Skill Level

7+ year-olds usually have the required skill to enjoy this game. Younger players need to be able to read the writing of others. Some of the words on cards may need explaining to younger children.

Content Rating

We rate this suitable for 7+ years-olds. There are very sporadic textual references to crime, death and monsters.

CostsCosts

There are no additional in-game purchases, loot boxes, adverts or subscription costs.

DetailsGame Details

Release Date: 01/01/2009

Skill Rating: 7+ year-olds

Players: 4-8

Genres: Communication, Creative and Brain Game

Accessibility: 39 features

Components: Dice and Pen and Pad

Developer: The Op Games (@TheOpGames)


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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