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Trial by Trolley (2020) is a game about exaggerated moral choices, based on the trolley problem that forces you to choose between two bad scenarios. Each team places a series of innocent things on their track and not-so-innocent things on their opponent's track. They then try and convince the Conductor player to send the train down the other branch. It's a simple premise about making really difficult decisions that is made fun by how over-the-top (and how of-the-current-cultural-moment) the choices are.
Our examiner, Andy Robertson, first checked Trial by Trolley 15 months ago. It was re-examined by Jo Robertson and updated 7 months ago.
Our examiner, Andy Robertson, first checked Trial by Trolley 15 months ago. It was re-examined by Jo Robertson and updated 7 months ago.
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Play Overview
Trial by Trolley is a game about exaggerated moral choices, based on the trolley problem that forces you to choose between two bad scenarios. Each team places a series of innocent things on their track and not-so-innocent things on their opponent's track. They then try and convince the Conductor player to send the train down the other branch. It's a simple premise about making really difficult decisions that is made fun by how over-the-top (and how of-the-current-cultural-moment) the choices are.
Play involves creating two tracks from your cards. The aim is to make your opponent's route easier to choose to destroy by placing the best Guilty cards. Equally, you aim to make your own route hard to choose by placing the best Innocent cards. The twist is that you place one Modifier card before the Conductor makes their choice. This can turn an Innocent card into something that needs destroying, or maybe make a Guilty card even more guilty.
It's an old idea brought up to date with cartoon characters and imaginative zeitgeist examples of who or what you might want to destroy. Would you rather destroy "Your Landlord", "Your Boss", "A Child Eating Dinosaur", "A Creepy Clown Car" or a "19-year-old Billionaire"? Would you rather save "A Pool Full of Babies", "A Funeral Procession", "Your Dad", "The Next Picasso" or a "Flower That Can Cure Cancer"? The Modifiers are just as inventive. For example, would you still kill your boss if they were "In Love with you"? Would you save the next Picasso if they always "Kick every animal they see"?
Once you have completed your tracks each team then tries to persuade the Conductor to choose their opponent's track. To win you need to have picked cards that pull the heartstrings of the current Conductor which is often more tactical than it sounds. The track that survives gains a point and the roles rotate for the next round. Once everyone has been the Conductor the team with the most points wins.
It sounds a bit dark, and it is to some extent. But the exaggerated modern examples of who to kill (or not to kill) bring humour and intensity to the dilemma. It's fascinating to see these moral conversations come to life because players care about the right thing to do it.
Play involves creating two tracks from your cards. The aim is to make your opponent's route easier to choose to destroy by placing the best Guilty cards. Equally, you aim to make your own route hard to choose by placing the best Innocent cards. The twist is that you place one Modifier card before the Conductor makes their choice. This can turn an Innocent card into something that needs destroying, or maybe make a Guilty card even more guilty.
It's an old idea brought up to date with cartoon characters and imaginative zeitgeist examples of who or what you might want to destroy. Would you rather destroy "Your Landlord", "Your Boss", "A Child Eating Dinosaur", "A Creepy Clown Car" or a "19-year-old Billionaire"? Would you rather save "A Pool Full of Babies", "A Funeral Procession", "Your Dad", "The Next Picasso" or a "Flower That Can Cure Cancer"? The Modifiers are just as inventive. For example, would you still kill your boss if they were "In Love with you"? Would you save the next Picasso if they always "Kick every animal they see"?
Once you have completed your tracks each team then tries to persuade the Conductor to choose their opponent's track. To win you need to have picked cards that pull the heartstrings of the current Conductor which is often more tactical than it sounds. The track that survives gains a point and the roles rotate for the next round. Once everyone has been the Conductor the team with the most points wins.
It sounds a bit dark, and it is to some extent. But the exaggerated modern examples of who to kill (or not to kill) bring humour and intensity to the dilemma. It's fascinating to see these moral conversations come to life because players care about the right thing to do it.
Play Style
This is a Narrative and Sequencing game with Communication and Creative elements. You can play with 3 to 10 players in the same room. Best with 5 or 7.
You can play this game in the following styles:
Duration
Learn to Play: This takes 5 minutes to learn.
Play Time: This game will take between half an hour and 45 minutes to complete. Larger groups take longer for each player to be the Conductor.
Play Time: This game will take between half an hour and 45 minutes to complete. Larger groups take longer for each player to be the Conductor.
Age Ratings
Skill Level
13+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content.
Content Rating
We rate this suitable for 16+ years-olds. The nature of the game is choosing to "Murder" someone or something. The cards depict sometimes disturbing scenes, although this is always cartoon in nature.One of the cards depicts a "Family of Cannibals" with blood dripping from their faces. There is also a card of a "Childhood Bully" with a child that has a black eye after being hit. There is a "Murderer" card with a character drenched in blood. Another card has "An Angry Kid Who Will Shoot Up a School" referring to high school shootings. There is also mention of Necrophilia and Pedophilia.
Costs
There are no additional in-game purchases, loot boxes, adverts or subscription costs.
Game Details
Release Date: 01/01/2020
Skill Rating: 13+ year-olds
Players: 3-10
Genres: Narrative, Sequencing (Communication and Creative)
Accessibility: 36 features
Components: Board and Cards

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