Play Overview
Tsuro (2005) is a strategic tile-laying traversal game where the goal is to keep your piece on the board longer than anyone else. You play by adding intricate winding Path tiles to a board to move pieces along the path that you create. It is a game of cat and mouse, where you use the tangled paths to force your opponents onto a route that takes them off the board whilst avoiding the same happening to you.
You start by shuffling the Path cards, which contain a variety of twisting paths and placing them in a face-down pile. Each player then takes turns positioning their piece at the edge of the board. During each turn, you place a tile next to your piece extending (and connecting) paths. You then must move all pieces to the end of any new paths created or extended. The goal is to keep your token on the board longer than anyone else's.
As you play, the board fills up and you encounter paths created by other players, which unless you are careful will lead your piece to the edge of the board and out of the game. You have to rotate the tiles to create a path that keeps you in play, whilst leading to your opponent's downfall.
What starts as a simple tile-laying game, quickly becomes a strategic battle for space, as you compete to trap each other, whilst creating enough space for you to survive. Place a tile in the wrong space or in the wrong orientation and your cunning plan of attack quickly becomes your own downfall.
Our examiner, Rob Prior, first checked Tsuro 2 years ago. It was re-examined by Jo Robertson and updated 5 months ago.
You start by shuffling the Path cards, which contain a variety of twisting paths and placing them in a face-down pile. Each player then takes turns positioning their piece at the edge of the board. During each turn, you place a tile next to your piece extending (and connecting) paths. You then must move all pieces to the end of any new paths created or extended. The goal is to keep your token on the board longer than anyone else's.
As you play, the board fills up and you encounter paths created by other players, which unless you are careful will lead your piece to the edge of the board and out of the game. You have to rotate the tiles to create a path that keeps you in play, whilst leading to your opponent's downfall.
What starts as a simple tile-laying game, quickly becomes a strategic battle for space, as you compete to trap each other, whilst creating enough space for you to survive. Place a tile in the wrong space or in the wrong orientation and your cunning plan of attack quickly becomes your own downfall.
Our examiner, Rob Prior, first checked Tsuro 2 years ago. It was re-examined by Jo Robertson and updated 5 months ago.
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Play Style
This is a Battle, Brain Game and Traversal game with Puzzle and Strategy elements. You can play with 2 to 8 players in the same room.
You can play this game in the following styles:
Duration
Learn to Play: This takes 10 minutes to learn. Learning tile placement and turns is quick, but understanding tactics and implications take a little longer.
When you first play:
Play Time: This game will take between 15 minutes and 20 minutes to complete.
When you first play:
- Play with two players to give you more space to work with.
- Let players test out different tiles and implications in a range of scenarios.
Play Time: This game will take between 15 minutes and 20 minutes to complete.
Benefits
This game is good if you want to:
Age Ratings
Skill Level
6+ year-olds usually have the required skill to enjoy this game.
Content Rating
We rate this suitable for 3+ years-olds.Game Details
Release Date: 01/01/2005
Skill Rating: 6+ year-olds
Players: 2-8
Genres: Battle, Brain Game, Traversal (Puzzle and Strategy)
Accessibility: 25 features
Components: Board, Figures and Placeables
Developer: Calliope Games (@CalliopeGames)
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