We've documented 5 accessibility features for Road Not Taken, including Low Pressure, No Quick Reactions, No Busy Backgrounds, Large Game Elements and Medium Contrast. It has features in Visual and Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 05/08/2014
Out Now: Android, Mac, PC, PS Vita, PS4 and iOS
Skill Rating: 9+ year-olds
Players: 1
Genres: Strategy, Traversal (Collecting, Fighting, Puzzle and Sequencing)
Accessibility: 5 features
Components: 2D Overhead, Grid and Hand-Made
Developer: Spry Fox (@SpryFox)
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Road Not Taken which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Road Not Taken, and offer accessibility features for Controls:
- Wildermyth (11 Controls Features)
- Bad North (10 Controls Features)
- Ruya (8 Controls Features)
- Burly Men at Sea (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Road Not Taken which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Road Not Taken, and offer accessibility features for Difficulty:
- Wildermyth (3 Difficulty Features)
- Not Chess (2 Difficulty Features)
- Gridland (2 Difficulty Features)
- Legend Of The Skyfish (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Road Not Taken which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Road Not Taken, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Lueur and the Dim Settlers (11 Getting Started Features)
- Konkan Coast Pirate Solutions (6 Getting Started Features)
- Ruya (6 Getting Started Features)
- Cozy Grove (6 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Road Not Taken which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Road Not Taken, and offer accessibility features for Reading:
- Not Chess (5 Reading Features)
- Lueur and the Dim Settlers (4 Reading Features)
- Konkan Coast Pirate Solutions (4 Reading Features)
- Ruya (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Road Not Taken which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Road Not Taken, and offer accessibility features for Navigation:
- Wildermyth (5 Navigation Features)
- Lueur and the Dim Settlers (4 Navigation Features)
- Ruya (4 Navigation Features)
- Dungeon and Puzzles (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Road Not Taken which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Similar Games With More Accessibility Features for Visual
If you want to play Road Not Taken, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Konkan Coast Pirate Solutions (9 Visual Features)
- Ruya (8 Visual Features)
- Not Chess (7 Visual Features)
- Gridland (7 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Road Not Taken which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Road Not Taken, and offer accessibility features for Audio:
- Konkan Coast Pirate Solutions (3 Audio Features)
- Gridland (3 Audio Features)
- Wildermyth (3 Audio Features)
- Legend Of The Skyfish (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson