We've documented 20 accessibility features for The Password Game, including Fully Voiced (Or No Speech), Large Text, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Visual and Reading but it also has features in Controls, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked The Password Game accessibility 3 months ago.
Accessibility Notes
Game Details
Release Date: 27/07/2023
Price: Free
Out Now: Web
Skill Rating: 10+ year-olds
Players: 1
Genres: Brain Game and Sequencing
Accessibility: 20 features
Components: Text
Developer: Neal Agarwal (@NealAgarwal)
Costs: Free
Controls
We've documented 4 accessibility features for Controls in The Password Game which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play The Password Game, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Patrick's Parabox (9 Controls Features)
- Upheaval (7 Controls Features)
- Wordle (6 Controls Features)
- Not Chess (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The Password Game which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Password Game, and offer accessibility features for Difficulty:
Getting Started
We've documented 2 accessibility features for Getting Started in The Password Game which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play The Password Game, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Otteretto (8 Getting Started Features)
- Ordet (8 Getting Started Features)
- Hexicon (7 Getting Started Features)
- Patrick's Parabox (7 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in The Password Game which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play The Password Game, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Lifeline (6 Reading Features)
- A Dark Room (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in The Password Game which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play The Password Game, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- A Dark Room (3 Navigation Features)
- LOK Digital (2 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in The Password Game which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play The Password Game, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- LOK Digital (8 Visual Features)
- Otteretto (8 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in The Password Game which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play The Password Game, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- LOK Digital (2 Audio Features)
- Upheaval (2 Audio Features)
- Patrick's Parabox (2 Audio Features)
- Otteretto (2 Audio Features)
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall