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Love Letter (2012) is a push-your-luck card game about winning the princess's affection. You use cards with different abilities to knock out the other suitors. With a small number of cards and characters, it's as much about gaining information about what other players have, as simply having the winning card.
Our examiner, Andy Robertson, first checked Love Letter 16 months ago. It was re-examined by Jo Robertson and updated 7 months ago.
Our examiner, Andy Robertson, first checked Love Letter 16 months ago. It was re-examined by Jo Robertson and updated 7 months ago.
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Play Overview
Love Letter is a push-your-luck card game about winning the princess's affection. You use cards with different abilities to knock out the other suitors. With a small number of cards and characters, it's as much about gaining information about what other players have, as simply having the winning card.
Play involves drawing a card from the deck and adding it to the one in your hand. You then choose which card to keep and which to use. It's an important risk-reward decision. Do you choose the most attacking card to knock someone else out or the best defensive card which is least likely to be guessed by other players?
As you progress players use cards and leave them face up so you can see what has been played. Because there are only 21 cards and you know how many of each character value, things become increasingly tactical. Not only to avoid having common cards that may be guessed by others, but working to ensure you have the highest card at the end of the round, as this wins.
The variety of the cards and their actions make this a really tactical game. The King card lets you swap cards with someone. The Chancellor lets you draw 2 new cards. The Guard lets you guess someone's card and force them out if you are right. The Priest lets you look at someone's hand. The tactics on how to play (and not to play) cards slowly changes as you close in on the end of the game.
The result is a simple card game where you work to gain information about other players' hands as much as directly attacking them.
Play involves drawing a card from the deck and adding it to the one in your hand. You then choose which card to keep and which to use. It's an important risk-reward decision. Do you choose the most attacking card to knock someone else out or the best defensive card which is least likely to be guessed by other players?
As you progress players use cards and leave them face up so you can see what has been played. Because there are only 21 cards and you know how many of each character value, things become increasingly tactical. Not only to avoid having common cards that may be guessed by others, but working to ensure you have the highest card at the end of the round, as this wins.
The variety of the cards and their actions make this a really tactical game. The King card lets you swap cards with someone. The Chancellor lets you draw 2 new cards. The Guard lets you guess someone's card and force them out if you are right. The Priest lets you look at someone's hand. The tactics on how to play (and not to play) cards slowly changes as you close in on the end of the game.
The result is a simple card game where you work to gain information about other players' hands as much as directly attacking them.
Play Style
This is a Communication and Push-Your-Luck game with Battle, Collecting and Sequencing elements. You can play with 2 to 6 players in the same room. Best with 4. The original game (2012) only supports up to 4 players.
You can play this game in the following styles:
Duration
Learn to Play: This takes 10 minutes to learn. It's simple to learn the mechanics, but understanding the tactics and uses of each card requires a few plays and more time.
The first time you play it can help to do the following:
Play Time: This game will take between 20 minutes and 25 minutes to complete.
The first time you play it can help to do the following:
- Review the different abilities of each card as outlined on the reference card.
- Experiment with some different combinations of cards.
- Highlight how important it is to pay attention to the visible discarded cards and the numbers of other cards.
- Highlight how you can win a round. Be the last remaining player. Be the player with the highest value at the end. Have the Spy card at the end.
Play Time: This game will take between 20 minutes and 25 minutes to complete.
Age Ratings
Skill Level
8+ year-olds usually have the required skill to enjoy this game.
Content Rating
We rate this suitable for 3+ years-olds.
Costs
There are no additional in-game purchases, loot boxes, adverts or subscription costs.
Game Details
Release Date: 01/01/2012, updated in 2019
Skill Rating: 8+ year-olds
Players: 2-6
Genres: Communication, Push-Your-Luck (Battle, Collecting and Sequencing)
Accessibility: 0 features documented (Tweet Developer)
Components: Cards and Tokens
Developer: Z Man Games (@ZManGames_)

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