
We've documented 4 accessibility features for Clubhouse Games, including Low Pressure, No Quick Reactions, Minimal Reading and 1 Button & Single Stick. Its accessibility is strongest in Getting Started and Controls but it also has features in Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Release Date: 29/09/2006, updated in 2020
Out Now: DS and Switch
Content Rating: PEGI 12
Skill Rating: 4+ year-olds
Players: 1-4 (4 online)
Genres: Action, Puzzle (Platform, Race, Strategy and Traversal)
Accessibility: 4 features
Components: 2D Side-On
Developer: Nintendo (@Nintendo)
Costs: Purchase cost
We've documented 1 accessibility feature for Controls in Clubhouse Games which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
If you want to play Clubhouse Games, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Clubhouse Games which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Clubhouse Games, and offer accessibility features for Difficulty:
We've documented 2 accessibility features for Getting Started in Clubhouse Games which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
If you want to play Clubhouse Games, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Clubhouse Games which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
If you want to play Clubhouse Games, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Clubhouse Games which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Clubhouse Games, and offer accessibility features for Navigation:
We haven’t documented any accessibility features for Visual in Clubhouse Games which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Clubhouse Games, and offer accessibility features for Visual:
We haven’t documented any accessibility features for Audio in Clubhouse Games which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Clubhouse Games, and offer accessibility features for Audio:
We haven’t documented any accessibility features for Communication in Clubhouse Games which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Clubhouse Games, and offer accessibility features for Communication:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson