









We've documented 19 accessibility features for Knights And Bikes, including Large Subtitles, Large Text, Low Pressure, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Audio and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
An external examiner first checked Knights And Bikes accessibility 4 years ago. It was re-examined by Rex Crowle and updated 3 years ago.
Accessibility Notes
The subtitles and game text are all a good size. However, there are some in-game elements (usually non-crucial) that can be hard to read because of size and contrast. Signs on the walls for example.
Game Details
Release Date: 26/08/2019, updated in 2020
Price: 50% Off
Out Now: Mac, PC, PS4, Switch and Xbox One
Skill Rating: 9+ year-olds
Players: 1-2 (2 online)
Genres: Adventure, Narrative (Puzzle and Traversal)
Accessibility: 19 features
Components: 3D Third-Person and Hand-Made
Developer: Foam Sword Games (@FoamSwordGames)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Knights And Bikes which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Knights And Bikes, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wytchwood (19 Controls Features)
- Morgan: Metal Detective (13 Controls Features)
- Criminals Within (13 Controls Features)
- Pine Hearts (11 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Knights And Bikes which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Knights And Bikes, and offer accessibility features for Difficulty:
- Psychonauts 2 (3 Difficulty Features)
- Nanotale - Typing Chronicles (3 Difficulty Features)
- Haven (3 Difficulty Features)
- Pine Hearts (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Knights And Bikes which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Knights And Bikes, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Pine Hearts (10 Getting Started Features)
- Morgan: Metal Detective (9 Getting Started Features)
- Criminals Within (8 Getting Started Features)
- My Friend Peppa Pig (8 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Knights And Bikes which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Knights And Bikes, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Return to Monkey Island (7 Reading Features)
- Psychonauts 2 (7 Reading Features)
- Nanotale - Typing Chronicles (7 Reading Features)
- Röki (7 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Knights And Bikes which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Knights And Bikes, and offer accessibility features for Navigation:
- Bluey: The Videogame (7 Navigation Features)
- Thirsty Suitors (7 Navigation Features)
- Wytchwood (6 Navigation Features)
- Lost and Hound (6 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Knights And Bikes which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Similar Games With More Accessibility Features for Visual
If you want to play Knights And Bikes, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Lost and Hound (10 Visual Features)
- Röki (8 Visual Features)
- Bluey: The Videogame (7 Visual Features)
- Wytchwood (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Knights And Bikes which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Knights And Bikes, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Lost and Hound (4 Audio Features)
- Pine Hearts (3 Audio Features)
- Criminals Within (3 Audio Features)
- Lil Gator Game (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Knights And Bikes which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Knights And Bikes, and offer accessibility features for Communication:
- It Takes Two (3 Communication Features)
- Criminals Within (2 Communication Features)
- Pine Hearts (1 Communication Feature)
- Luigi's Mansion 3 (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer, Andy Robertson and @rexbox