We've documented 8 accessibility features for Sekiro: Shadows Die Twice, including Remap Buttons, Fully Subtitled (Or No Speech), Moderate Reading, View Controls and Remap Mouse and Keyboard. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 22/03/2019
Out Now: PC, PS4 and Xbox One
Skill Rating: 15+ year-olds
Players: 1
Genres: Adventure, Fighting (Action, Narrative and Strategy)
Accessibility: 8 features
Components: 3D Third-Person
Developer: From Software PR (@FromSoftware_PR)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Sekiro: Shadows Die Twice which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play Sekiro: Shadows Die Twice, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- God of War Ragnarök (13 Controls Features)
- 1428: Shadows over Silesia (11 Controls Features)
- Dark Souls (10 Controls Features)
- Bayonetta (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sekiro: Shadows Die Twice which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sekiro: Shadows Die Twice, and offer accessibility features for Difficulty:
- God of War Ragnarök (3 Difficulty Features)
- Star Wars Jedi: Survivor (3 Difficulty Features)
- Nier: Automata (3 Difficulty Features)
- The Witcher 3: Wild Hunt (3 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Sekiro: Shadows Die Twice which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sekiro: Shadows Die Twice, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- 1428: Shadows over Silesia (8 Getting Started Features)
- God of War Ragnarök (8 Getting Started Features)
- Star Wars Jedi: Survivor (7 Getting Started Features)
- Bayonetta Origins: Cereza and the Lost Demon (5 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Sekiro: Shadows Die Twice which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Sekiro: Shadows Die Twice, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- God of War Ragnarök (7 Reading Features)
- Star Wars Jedi: Survivor (6 Reading Features)
- Mechstermination Force (6 Reading Features)
- Lies of P (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Sekiro: Shadows Die Twice which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Sekiro: Shadows Die Twice, and offer accessibility features for Navigation:
- God of War Ragnarök (11 Navigation Features)
- 1428: Shadows over Silesia (10 Navigation Features)
- The Witcher 3: Wild Hunt (8 Navigation Features)
- Bayonetta Origins: Cereza and the Lost Demon (7 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Sekiro: Shadows Die Twice which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Sekiro: Shadows Die Twice, and offer accessibility features for Visual:
- Star Wars Jedi: Survivor (7 Visual Features)
- A Way To Slay (7 Visual Features)
- 1428: Shadows over Silesia (6 Visual Features)
- God of War Ragnarök (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Sekiro: Shadows Die Twice which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Sekiro: Shadows Die Twice, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- God of War Ragnarök (4 Audio Features)
- Star Wars Jedi: Survivor (4 Audio Features)
- A Way To Slay (3 Audio Features)
- Nier: Automata (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson