Close search results
Close search results
Bayonetta Origins:
Cereza and the Lost
Demon
27 Accessibility Features

We've documented 27 accessibility features for Bayonetta Origins: Cereza and the Lost Demon, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and Control Assists. Its accessibility is strongest in Navigation and Getting Started but it also has features in Reading, Visual, Controls, Difficulty and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Bayonetta Origins: Cereza and the Lost Demon is a narrative adventure game where you explore a forbidden forest in search of the power to save your mother. A prequel to the other Bayonetta games, but rather than the over-the-top action, instead has you control two characters simultaneously to solve puzzles and defeat enemies. Its unique take on gameplay and combat and a visual and narrative style that lend it a storybook feel make it stand out.

Our accessibility examiner, Ben Kendall, first checked Bayonetta Origins: Cereza and the Lost Demon accessibility 8 months ago.

NotesAccessibility Notes

You need to control both characters simultaneously using one Joy-Con for each. Alternatively, you can play with one other player, each using one of the joy cons and controlling one of the characters, reducing the number of inputs and eliminating the need for simultaneous button presses.

You can extensively customise the difficulty in the settings by individually changing the damage taken, magic usage, and enemy strength. In addition, you can change between taps and holds, as well as make the Witch Pulse action happen automatically. You can set it so that you take no damage, essentially serving as a God Mode.

The combat is much simpler than in the main series games, with only a few different attacks, with the focus more on environmental puzzles and exploration. To assist in progression through the world, you can enable Guiding Lights, which is a breadcrumb trail that takes you along the main path, although it does not highlight optional collectables. The game is also quite linear with only one main objective at a time that is reached by following this trail.

Text and subtitles are all high in contrast but smaller than 1/20th the height of the screen. The narrator is subtitled but not does not include a speaker indicator, while all the actual characters' voices do. You can change the surround sound position of the narrator's voice.

The game uses a storybook-style aesthetic with vibrant colours that make most objects have reasonably good contrast. This carries over to outlines that appear around characters and enemies, although it is often quite subtle and not always particularly helpful in making them stand out and is more part of the visual style of the game than a useful accessibility feature. This aesthetic also manifests itself in the way the world and background appear around you, sometimes in ways that can distract from the action.

DetailsGame Details

Release Date: 17/03/2023

Out Now: Switch

Skill Rating: 11+ year-olds

Players: 1

Genres: Narrative, Traversal (Action, Adventure, Fighting and Puzzle)

Accessibility: 27 features

Components: 3D Third-Person and Cartoon

Developer: Platinum Games (@PlatinumGames)

Costs: Purchase cost

 

ControlsControls

We've documented 3 accessibility features for Controls in Bayonetta Origins: Cereza and the Lost Demon which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

 

Similar Games With More Accessibility Features for Controls

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Bayonetta Origins: Cereza and the Lost Demon which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Adjust After Setting

Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 5 accessibility features for Getting Started in Bayonetta Origins: Cereza and the Lost Demon which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 5 accessibility features for Reading in Bayonetta Origins: Cereza and the Lost Demon which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 7 accessibility features for Navigation in Bayonetta Origins: Cereza and the Lost Demon which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.

VisualVisual

We've documented 4 accessibility features for Visual in Bayonetta Origins: Cereza and the Lost Demon which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Audio Cues for Visual Events

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Bayonetta Origins: Cereza and the Lost Demon which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Bayonetta Origins: Cereza and the Lost Demon, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About