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The Last Case of
Benedict Fox
22 Accessibility Features

We've documented 22 accessibility features for The Last Case of Benedict Fox, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and Custom Difficulty. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Difficulty, Audio and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

The Last Case of Benedict Fox is a running, jumping and fighting game where a demon invites you to explore the minds of the recently deceased. You work through an old mansion to uncover the mystery of a double murder and missing child. It's an elegant platforming challenge that draws you into a dark intrigue where you face the family’s demons both figuratively and literally!

Our accessibility examiner, Andrew Robertson, first checked The Last Case of Benedict Fox accessibility 22 months ago. It was re-examined by Ben Kendall and updated 12 months ago.

NotesAccessibility Notes

You can extensively customise the game's difficulty. There are four different areas that can be adjusted independently: your character, exploration, puzzles, and combat. You can make yourself invulnerable, enemies excluding bosses die in one hit (a combination of these two greatly reduces the need for precise timing and complex actions during combat), can increase or decrease the markers on your map, and can skip any puzzle if it's too difficult. However, some of these features, especially navigation and puzzle-solving aids, still require you to do some exploration and find things which are not explicitly stated or implied.

Some holds and simultaneous button presses are required to perform specific actions.

Some of the text and subtitles can be very low in contrast and also quite small, making them very difficult to read. The speaker of the subtitles is presented through colour, which is important to note for colourblind players who rely on them. Because no vital information is conveyed through the dialogue, sound isn't necessary even without the subtitles.

DetailsGame Details

Release Date: 27/04/2023

Out Now: PC, Xbox One and Xbox X|S

Players: 1

Genres: Fighting, Platform (Action, Adventure and Narrative)

Accessibility: 22 features

Components: 2D Side-On and Cartoon

Developer: Rogue Co (@Rogue_Co)

Costs: Purchase cost

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • Xbox: 6 buttons, 2 sticks and 1 trigger.
The following tables guide you through which buttons you can map to custom controllers:

Action Xbox Notes Required
Map Menu Button
Jump / Vault A ButtonTo double jump press twice.
Sprint Left Stick Press
Use Item D-Pad Down
Aim Focus Mode Left Bumper
Block Right Bumper
Movement Left Stick
Dodge Right Stick
Hit / Melee X ButtonHold for heavy attack.
Select Item D-Pad Left + D-Pad Right

Action Xbox Notes Required
Map Menu Button
Jump / Vault A ButtonTo double jump press twice.
Sprint Left Stick Press
Use Item D-Pad Down
Aim Focus Mode Left Bumper
Block Right Bumper
Movement Left Stick
Dodge Right Stick
Hit / Melee X ButtonHold for heavy attack.
Select Item D-Pad Left + D-Pad Right

Companion Xbox Notes Required
Companion - Direct Left StickSelect companion's skills with Right Trigger..
Companion - Interact Right TriggerAim companion's skills with Left Stick..

Companion Xbox Notes Required
Companion - Direct Left StickSelect companion's skills with Right Trigger..
Companion - Interact Right TriggerAim companion's skills with Left Stick..

We've documented 6 accessibility features for Controls in The Last Case of Benedict Fox which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in The Last Case of Benedict Fox which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Adjust After Setting

Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 5 accessibility features for Getting Started in The Last Case of Benedict Fox which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in The Last Case of Benedict Fox which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in The Last Case of Benedict Fox which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Head-Up Display

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in The Last Case of Benedict Fox which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in The Last Case of Benedict Fox which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

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If you want to play The Last Case of Benedict Fox, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Jo Robertson and Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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